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Searched
refs:getNumLodLevels
(Results
1 - 8
of
8
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
LodControl.java
128
numLevels = mesh.
getNumLodLevels
();
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
Geometry.java
152
if (mesh.
getNumLodLevels
() == 0) {
156
if (lod < 0 || lod >= mesh.
getNumLodLevels
()) {
BatchNode.java
385
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().
getNumLodLevels
());
Mesh.java
388
public int
getNumLodLevels
(){
400
* range [0, {@link #
getNumLodLevels
()}].
[
all
...]
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
GeometryBatchFactory.java
108
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().
getNumLodLevels
());
233
lodLevels = g.getMesh().
getNumLodLevels
();
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java
[
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...]
LwjglRenderer.java
[
all
...]
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java
[
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...]
Completed in 444 milliseconds