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Searched
refs:getTex2DBind
(Results
1 - 3
of
3
) sorted by null
/sdk/emulator/opengl/tests/ut_renderer/
RendererContext.cpp
54
GLuint RendererContext::
getTex2DBind
()
RendererContext.h
53
GLuint
getTex2DBind
();
RenderingThread.cpp
145
GLuint currBindedTex = m_currentContext->
getTex2DBind
();
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