/frameworks/base/libs/hwui/ |
SkiaColorFilter.cpp | 60 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]); 61 glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector); 87 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f); 88 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f); 113 glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA);
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Program.cpp | 134 int Program::getUniform(const char* name) { 190 mColorUniform = getUniform("color"); 199 glUniform1i(getUniform("baseSampler"), 0);
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SkiaShader.cpp | 164 glUniform1i(program->getUniform("bitmapSampler"), textureSlot); 165 glUniformMatrix4fv(program->getUniform("textureTransform"), 1, 167 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height); 240 glUniform1i(program->getUniform("gradientSampler"), textureSlot); 242 bindUniformColor(program->getUniform("startColor"), mColors[0]); 243 bindUniformColor(program->getUniform("endColor"), mColors[1]); 250 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); 360 glUniform1i(program->getUniform("gradientSampler"), textureSlot); 362 bindUniformColor(program->getUniform("startColor"), mColors[0]); 363 bindUniformColor(program->getUniform("endColor"), mColors[1]) [all...] |
Dither.cpp | 97 glUniform1i(program->getUniform("ditherSampler"), textureSlot);
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GammaFontRenderer.cpp | 128 glUniform1f(program->getUniform("gamma"), description.gamma);
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Program.h | 338 int getUniform(const char* name);
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OpenGLRenderer.cpp | [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.h | 52 GLint getUniform(const char* name) const;
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Program.cpp | 92 GLint Program::getUniform(const char* name) const {
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Technique.java | 141 Uniform u = shader.getUniform(paramName); 231 Uniform uniform = shader.getUniform("g_" + binding.name());
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Material.java | 649 Uniform lightColor = shader.getUniform("g_LightColor"); 650 Uniform lightPos = shader.getUniform("g_LightPosition"); 651 Uniform lightDir = shader.getUniform("g_LightDirection"); 656 Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); 719 Uniform lightDir = shader.getUniform("g_LightDirection"); 720 Uniform lightColor = shader.getUniform("g_LightColor"); 721 Uniform lightPos = shader.getUniform("g_LightPosition"); 722 Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 321 public Uniform getUniform(String name){
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/external/chromium_org/third_party/WebKit/Source/bindings/v8/custom/ |
V8WebGLRenderingContextCustom.cpp | 445 throwTypeError(ExceptionMessages::failedToExecute("getUniform", "WebGLRenderingContext", ExceptionMessages::notEnoughArguments(2, info.Length())), info.GetIsolate()); 463 WebGLGetInfo args = context->getUniform(program, location); [all...] |
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLRenderingContext.h | 190 WebGLGetInfo getUniform(WebGLProgram*, const WebGLUniformLocation*); [all...] |
WebGLRenderingContext.idl | 564 [StrictTypeChecking, Custom] any getUniform(WebGLProgram program, WebGLUniformLocation location); [all...] |
WebGLRenderingContext.cpp | [all...] |
/external/chromium_org/third_party/WebKit/Source/core/inspector/ |
InjectedScriptCanvasModuleSource.js | [all...] |