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    Searched refs:glCheckFramebufferStatus (Results 1 - 25 of 95) sorted by null

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  /external/chromium_org/gpu/command_buffer/tests/
gl_chromium_framebuffer_multisample_unittest.cc 44 glCheckFramebufferStatus(GL_FRAMEBUFFER));
99 glCheckFramebufferStatus(GL_FRAMEBUFFER));
126 glCheckFramebufferStatus(GL_FRAMEBUFFER));
gl_unittests.cc 56 glCheckFramebufferStatus(GL_FRAMEBUFFER));
gl_depth_texture_unittest.cc 152 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
gl_copy_texture_CHROMIUM_unittest.cc 73 glCheckFramebufferStatus(GL_FRAMEBUFFER));
368 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER));
gl_readback_unittests.cc 251 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) {
gl_texture_mailbox_unittests.cc 41 glCheckFramebufferStatus(GL_FRAMEBUFFER));
  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 98 glCheckFramebufferStatus,
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 25 {"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
gl2_client_context.h 25 glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus;
234 virtual glCheckFramebufferStatus_client_proc_t set_glCheckFramebufferStatus(glCheckFramebufferStatus_client_proc_t f) { glCheckFramebufferStatus_client_proc_t retval = glCheckFramebufferStatus; glCheckFramebufferStatus = f; return retval;}
    [all...]
  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 51 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /external/chromium_org/gpu/skia_bindings/
gl_bindings_skia_cmd_buffer.cc 109 interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Renderer.cpp 152 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 127 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 182 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
  /external/chromium_org/ppapi/tests/
test_graphics_3d.cc 192 ASSERT_EQ(0, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
  /external/chromium_org/third_party/skia/src/gpu/gl/iOS/
GrGLCreateNativeInterface_iOS.cpp 124 interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
  /external/skia/src/gpu/gl/iOS/
GrGLCreateNativeInterface_iOS.cpp 124 interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
  /external/chromium_org/gpu/GLES2/
gl2chromium_autogen.h 28 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus)
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.cpp 166 *status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java 301 int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 50 glCheckFramebufferStatus = 24;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 15 GLenum glCheckFramebufferStatus ( GLenum target )
  /external/chromium_org/third_party/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 145 interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
243 interface->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGetProcAddress("glCheckFramebufferStatus");
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 145 interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
243 interface->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGetProcAddress("glCheckFramebufferStatus");
  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 177 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);

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