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    Searched refs:glDrawArrays (Results 1 - 25 of 273) sorted by null

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  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.cpp 42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
TexturedMeshNode.cpp 36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
PerspectiveMeshNode.cpp 61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /external/chromium_org/gpu/command_buffer/tests/
gl_stream_draw_unittests.cc 76 glDrawArrays(GL_TRIANGLES, 0, 6);
79 glDrawArrays(GL_TRIANGLES, 0, 6);
147 glDrawArrays(GL_TRIANGLES, 0, 6);
151 glDrawArrays(GL_TRIANGLES, 0, 6);
gl_program_unittests.cc 122 glDrawArrays(GL_TRIANGLES, 0, 6);
159 glDrawArrays(GL_TRIANGLES, 0, 6);
gl_chromium_framebuffer_multisample_unittest.cc 133 glDrawArrays(GL_TRIANGLES, 0, 3);
gl_unittests.cc 91 glDrawArrays(GL_TRIANGLES, 0, 6);
occlusion_query_unittests.cc 67 glDrawArrays(GL_TRIANGLES, 0, 6);
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 123 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
132 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
144 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 49 glDrawArrays,
  /frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 140 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
153 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
159 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
165 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 123 glDrawArrays(GL_TRIANGLES, 0, PO_NUM_VERTICES);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneShaderTest.java 53 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
RendererThreeShaderTest.java 52 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES2.cpp 140 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
GlDrawCallDetailProvider.java 42 return (call.getFunction() == Function.glDrawArrays
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
importgl.h 87 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
139 #define glDrawArrays FNPTR(glDrawArrays)
importgl.c 130 IMPORT_FUNC(glDrawArrays);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 168 glDrawArrays(GL_TRIANGLES, 0, SP_NUM_VERTICES);
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 108 glDrawArrays(GL_TRIANGLES, 0, 3);
109 checkGlError("glDrawArrays");
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 51 {"glDrawArrays", (void*)glDrawArrays},
  /external/chromium_org/third_party/angle/samples/gles2_book/Hello_Triangle/
Hello_Triangle.c 172 glDrawArrays ( GL_TRIANGLES, 0, 3 );
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
DrawRectFilter.java 130 GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 108 glDrawArrays(GL_LINES, 0, 2);

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