/external/chromium_org/gpu/command_buffer/service/ |
gl_utils.h | 18 GLenum gl_error = glGetError(); \
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/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
GLErrorLog.h | 26 int err = gl.glGetError(); \
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
GLErrorLog.h | 26 int err = gl.glGetError(); \
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/external/chromium_org/gpu/command_buffer/tests/ |
gl_texture_storage_unittests.cc | 87 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 90 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 93 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); 104 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 107 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 110 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 113 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); 120 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 122 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError()); 130 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); [all...] |
gl_texture_mailbox_unittests.cc | 135 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 137 EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); 140 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 142 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 164 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 173 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 184 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 190 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 197 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 215 EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); [all...] |
gl_copy_texture_CHROMIUM_unittest.cc | 63 EXPECT_TRUE(glGetError() == GL_NO_ERROR); 76 EXPECT_TRUE(GL_NO_ERROR == glGetError()); 98 EXPECT_TRUE(GL_NO_ERROR == glGetError()); 111 EXPECT_TRUE(GL_NO_ERROR == glGetError()); 126 EXPECT_TRUE(GL_NO_ERROR == glGetError()); 135 EXPECT_TRUE(GL_NO_ERROR == glGetError()); 150 EXPECT_TRUE(GL_NO_ERROR == glGetError()); 159 EXPECT_TRUE(GL_NO_ERROR == glGetError()); 182 EXPECT_TRUE(GL_NO_ERROR == glGetError()); 195 EXPECT_TRUE(GL_NO_ERROR == glGetError()); [all...] |
/cts/tests/tests/opengl/src/android/opengl/cts/ |
AttachShaderTest.java | 51 int error = mActivity.glGetError(); 66 int error = mActivity.glGetError(); 81 int error = mActivity.glGetError(); 99 int error = mActivity.glGetError(); 106 int error = mActivity.glGetError(); 113 int error = mActivity.glGetError(); 122 int error = mActivity.glGetError(); 128 int error = mActivity.glGetError(); 134 int error = mActivity.glGetError(); 140 int error = mActivity.glGetError(); [all...] |
ProgramTest.java | 40 int error = mActivity.glGetError();
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RendererEightShaderTest.java | 38 mError = GLES20.glGetError();
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RendererNineShaderTest.java | 39 mError = GLES20.glGetError();
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RendererOneProgramTest.java | 37 mError = GLES20.glGetError();
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/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eight.cpp | 31 GLint error = glGetError();
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attach_shader_nine.cpp | 30 GLint error = glGetError();
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attach_shader_eleven.cpp | 41 GLint error = glGetError();
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attach_shader_four.cpp | 36 GLint error = glGetError();
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attach_shader_seven.cpp | 34 GLint error = glGetError();
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attach_shader_six.cpp | 34 GLint error = glGetError();
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attach_shader_three.cpp | 40 GLint error = glGetError();
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color_one.cpp | 81 GLint error = glGetError(); 126 for (GLint error = glGetError(); error; error 127 = glGetError()) {
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attach_shader_five.cpp | 40 GLint error = glGetError();
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attach_shader_one.cpp | 57 GLint error = glGetError();
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attach_shader_ten.cpp | 40 GLint error = glGetError();
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attach_shader_two.cpp | 42 GLint error = glGetError();
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/hardware/qcom/display/msm8960/libtilerenderer/ |
tilerenderer.cpp | 74 while ((status = glGetError()) != GL_NO_ERROR); 81 status = glGetError(); 93 while ((status = glGetError()) != GL_NO_ERROR);
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/hardware/qcom/display/msm8x26/libtilerenderer/ |
tilerenderer.cpp | 74 while ((status = glGetError()) != GL_NO_ERROR); 81 status = glGetError(); 93 while ((status = glGetError()) != GL_NO_ERROR);
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