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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glShaderSource.java 1 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
3 public static native void glShaderSource(
glShaderSource.cpp 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
15 glShaderSource(shader, 1, strings, 0);
  /cts/tests/tests/opengl/libopengltest/
common.cpp 25 glShaderSource(shader, 1, &pSource, NULL);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererBase.java 53 GLES20.glShaderSource(shader, shaderCode);
  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 75 glShaderSource,
  /external/chromium_org/third_party/angle/samples/gles2_book/Common/
esShader.c 55 glShaderSource ( shader, 1, &shaderSrc, NULL );
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 26 GLES20.glShaderSource(shader, source);
  /external/chromium_org/mojo/apps/js/bindings/gl/
context.cc 55 glShaderSource(shader->value(), 1, &source_chars, NULL);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 109 {"glShaderSource", (void*)glShaderSource},
  /external/chromium_org/third_party/angle/samples/gles2_book/Hello_Triangle/
Hello_Triangle.c 43 glShaderSource ( shader, 1, &shaderSrc, NULL );
  /external/chromium_org/media/tools/player_x11/
gl_video_renderer.cc 178 glShaderSource(vertex_shader, 1, &vs_source, &vs_size);
195 glShaderSource(fragment_shader, 1, &ps_source, &ps_size);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 60 glShaderSource(shader, 1, &pSource, NULL);
  /external/chromium_org/gpu/command_buffer/tests/
gl_program_unittests.cc 116 glShaderSource(fs, 1, &f_blue_shader_str, NULL);
  /external/chromium_org/gpu/skia_bindings/
gl_bindings_skia_cmd_buffer.cc 72 interface->fShaderSource = glShaderSource;
  /frameworks/base/libs/hwui/
Program.cpp 146 glShaderSource(shader, 1, &source, 0);
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 98 GLES20.glShaderSource(shader, source);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 40 glShaderSource(shader, 1, &pSource, NULL);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 40 glShaderSource(shader, 1, &pSource, NULL);
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 99 glShaderSource(shader, 1, &source, 0);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 41 glShaderSource(shader, 1, &pSource, NULL);
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 41 glShaderSource(shader, 1, &pSource, NULL);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 41 glShaderSource(shader, 1, &pSource, NULL);
  /sdk/emulator/opengl/host/libs/GLESv2_dec/
GL2Decoder.cpp 138 ctx->glShaderSource(shader, 1, &string, NULL);
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_shader_programs_mac.cc 247 glShaderSource(shader, arraysize(source_snippets), source_snippets, NULL);
255 glShaderSource(shader, arraysize(source_snippets), source_snippets, NULL);
  /frameworks/native/opengl/tools/glgen/specs/gles11/
checks.spec 83 // glShaderSource

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