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Searched
refs:halfD
(Results
1 - 10
of
10
) sorted by null
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorNoise.java
65
int halfW = width >> 1, halfH = height >> 1,
halfD
= depth >> 1, index = 0;
74
for (int k = -
halfD
; k <
halfD
; ++k) {
TextureGeneratorClouds.java
79
int halfW = width >> 1, halfH = height >> 1,
halfD
= depth >> 1, index = 0;
80
float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f /
halfD
;
91
for (int k = -
halfD
; k <
halfD
; ++k) {
TextureGeneratorDistnoise.java
70
int halfW = width >> 1, halfH = height >> 1,
halfD
= depth >> 1, index = 0;
71
float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f /
halfD
;
82
for (int k = -
halfD
; k <
halfD
; ++k) {
TextureGeneratorMarble.java
67
int halfW = width >> 1, halfH = height >> 1,
halfD
= depth >> 1, index = 0;
68
float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f /
halfD
;
80
for (int k = -
halfD
; k <
halfD
; ++k) {
TextureGeneratorMusgrave.java
66
int halfW = width >> 1, halfH = height >> 1,
halfD
= depth >> 1, index = 0;
67
float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f /
halfD
;
80
for (int k = -
halfD
; k <
halfD
; ++k) {
TextureGeneratorStucci.java
75
int halfW = width >> 1, halfH = height >> 1,
halfD
= depth >> 1, index = 0;
76
float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f /
halfD
, noiseValue, ofs;;
86
for (int k = -
halfD
; k <
halfD
; ++k) {
TextureGeneratorBlend.java
121
int halfW = width >> 1, halfH = height >> 1,
halfD
= depth >> 1, index = 0;
122
float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f /
halfD
, x, y;
139
for (int k = -
halfD
; k <
halfD
; ++k) {
TextureGeneratorMagic.java
130
int halfW = width >> 1, halfH = height >> 1,
halfD
= depth >> 1, index = 0;
131
float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f /
halfD
;
140
for (int k = -
halfD
; k <
halfD
; ++k) {
TextureGeneratorVoronoi.java
75
int halfW = width >> 1, halfH = height >> 1,
halfD
= depth >> 1, index = 0;
76
float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f /
halfD
;
98
for (int k = -
halfD
; k <
halfD
; ++k) {
TextureGeneratorWood.java
78
int
halfD
= depth >> 1;
79
float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f /
halfD
;
93
for(int k = -
halfD
; k <
halfD
; ++k) {
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