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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorNoise.java 65 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
74 for (int k = -halfD; k < halfD; ++k) {
TextureGeneratorClouds.java 79 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
91 for (int k = -halfD; k < halfD; ++k) {
TextureGeneratorDistnoise.java 70 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
82 for (int k = -halfD; k < halfD; ++k) {
TextureGeneratorMarble.java 67 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
80 for (int k = -halfD; k < halfD; ++k) {
TextureGeneratorMusgrave.java 66 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
80 for (int k = -halfD; k < halfD; ++k) {
TextureGeneratorStucci.java 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;;
86 for (int k = -halfD; k < halfD; ++k) {
TextureGeneratorBlend.java 121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y;
139 for (int k = -halfD; k < halfD; ++k) {
TextureGeneratorMagic.java 130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
140 for (int k = -halfD; k < halfD; ++k) {
TextureGeneratorVoronoi.java 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
98 for (int k = -halfD; k < halfD; ++k) {
TextureGeneratorWood.java 78 int halfD = depth >> 1;
79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
93 for(int k = -halfD; k < halfD; ++k) {

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