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Searched
refs:includeGPUEvents
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/
TimelineManager.js
61
* @param {boolean=}
includeGPUEvents
64
start: function(maxCallStackDepth, includeDomCounters,
includeGPUEvents
, callback)
68
TimelineAgent.start(maxCallStackDepth, /* bufferEvents */false, includeDomCounters,
includeGPUEvents
, callback);
TimelineModel.js
166
var
includeGPUEvents
= WebInspector.experimentsSettings.gpuTimeline.isEnabled();
167
WebInspector.timelineManager.start(maxStackFrames, includeDomCounters,
includeGPUEvents
, this._fireRecordingStarted.bind(this));
/external/chromium_org/third_party/WebKit/Source/core/inspector/
InspectorTimelineAgent.cpp
71
static const char
includeGPUEvents
[] = "
includeGPUEvents
";
310
void InspectorTimelineAgent::start(ErrorString* errorString, const int* maxCallStackDepth, const bool* bufferEvents, const bool* includeDomCounters, const bool*
includeGPUEvents
)
332
m_state->setBoolean(TimelineAgentState::
includeGPUEvents
,
includeGPUEvents
&& *
includeGPUEvents
);
369
if (m_state->getBoolean(TimelineAgentState::
includeGPUEvents
)) {
396
if (m_state->getBoolean(TimelineAgentState::
includeGPUEvents
))
[
all
...]
InspectorTimelineAgent.h
149
virtual void start(ErrorString*, const int* maxCallStackDepth, const bool* bufferEvents, const bool* includeDomCounters, const bool*
includeGPUEvents
);
Completed in 64 milliseconds