HomeSort by relevance Sort by last modified time
    Searched refs:includeGPUEvents (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/
TimelineManager.js 61 * @param {boolean=} includeGPUEvents
64 start: function(maxCallStackDepth, includeDomCounters, includeGPUEvents, callback)
68 TimelineAgent.start(maxCallStackDepth, /* bufferEvents */false, includeDomCounters, includeGPUEvents, callback);
TimelineModel.js 166 var includeGPUEvents = WebInspector.experimentsSettings.gpuTimeline.isEnabled();
167 WebInspector.timelineManager.start(maxStackFrames, includeDomCounters, includeGPUEvents, this._fireRecordingStarted.bind(this));
  /external/chromium_org/third_party/WebKit/Source/core/inspector/
InspectorTimelineAgent.cpp 71 static const char includeGPUEvents[] = "includeGPUEvents";
310 void InspectorTimelineAgent::start(ErrorString* errorString, const int* maxCallStackDepth, const bool* bufferEvents, const bool* includeDomCounters, const bool* includeGPUEvents)
332 m_state->setBoolean(TimelineAgentState::includeGPUEvents, includeGPUEvents && *includeGPUEvents);
369 if (m_state->getBoolean(TimelineAgentState::includeGPUEvents)) {
396 if (m_state->getBoolean(TimelineAgentState::includeGPUEvents))
    [all...]
InspectorTimelineAgent.h 149 virtual void start(ErrorString*, const int* maxCallStackDepth, const bool* bufferEvents, const bool* includeDomCounters, const bool* includeGPUEvents);

Completed in 64 milliseconds