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  /frameworks/base/services/input/
InputDispatcher.cpp 629 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
790 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
792 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
796 setInjectionResultLocked(entry, injectionResult);
797 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
842 int32_t injectionResult;
845 injectionResult = findTouchedWindowTargetsLocked(currentTime,
849 injectionResult = findFocusedWindowTargetsLocked(currentTime,
852 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
856 setInjectionResultLocked(entry, injectionResult);
    [all...]
InputDispatcher.h 415 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING
    [all...]

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