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  /device/generic/goldfish/camera/fake-pipeline2/
Scene.h 160 static const float kDirectSunIllum;
Scene.cpp 152 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum);
215 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum);
395 kDirectSunIllum,
396 kDirectSunIllum,
397 kDirectSunIllum, // 12:00
398 kDirectSunIllum,
399 kDirectSunIllum,
426 const float Scene::kDirectSunIllum = 100000;
459 { kDirectSunlightXY[0], kDirectSunlightXY[1], kDirectSunIllum }, // SUN
460 { kNoonSkyXY[0], kNoonSkyXY[1], kDaylightShadeIllum / kDirectSunIllum }, // SK
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