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    Searched refs:lod0 (Results 1 - 2 of 2) sorted by null

  /frameworks/rs/driver/runtime/
rs_sample.c 566 uint32_t lod0 = (uint32_t)floor(lod); local
569 lod0 = min(lod0, maxLOD);
571 float4 sample0 = sample_LOD_LinearPixel(alloc, dk, dt, wrapS, uv, lod0);
573 float frac = lod - (float)lod0;
619 uint32_t lod0 = (uint32_t)floor(lod); local
622 lod0 = min(lod0, maxLOD);
624 float4 sample0 = sample_LOD_LinearPixel(alloc, dk, dt, wrapS, wrapT, uv, lod0);
626 float frac = lod - (float)lod0;
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  /external/chromium_org/third_party/angle/src/compiler/
OutputHLSL.cpp 459 // These *Lod0 intrinsics are not available in GL fragment shaders.
1665 bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function; local
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