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    Searched refs:lodOffset (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
renderer11_utils.h 31 FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
32 FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
renderer11_utils.cpp 199 FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset)
201 return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX;
204 FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset)
206 return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX;
Image11.cpp 382 int lodOffset = 1;
392 gl::MakeValidSize(false, d3d11::IsCompressed(dxgiFormat), &width, &height, &lodOffset);
398 desc.MipLevels = lodOffset + 1;
419 mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
RenderStateCache.cpp 382 samplerDesc.MipLODBias = static_cast<float>(samplerState.lodOffset);
389 samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset);
390 samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset);
Renderer9.cpp 772 mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, samplerState.lodOffset);
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
angletypes.h 108 int lodOffset;
Texture.cpp 36 mSamplerState.lodOffset = 0;
172 sampler->lodOffset = getLodOffset();
    [all...]
  /frameworks/rs/driver/runtime/
rs_structs.h 227 uint32_t *lodOffset;

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