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    Searched refs:mColorLoc (Results 1 - 2 of 2) sorted by null

  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.h 86 GLint mColorLoc;
Program.cpp 65 mColorLoc = glGetUniformLocation(programId, "color");
138 if (mColorLoc >= 0) {
139 glUniform4fv(mColorLoc, 1, desc.mColor);

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