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Searched
refs:mCurrentFrameNumber
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/include/gui/
GLConsumer.h
347
//
mCurrentFrameNumber
is the frame counter for the current texture.
349
int64_t
mCurrentFrameNumber
;
/frameworks/native/libs/gui/
GLConsumer.cpp
126
mCurrentFrameNumber
(0),
424
mCurrentFrameNumber
= item.mFrameNumber;
874
return
mCurrentFrameNumber
;
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