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    Searched refs:mCurrentFrameNumber (Results 1 - 2 of 2) sorted by null

  /frameworks/native/include/gui/
GLConsumer.h 347 // mCurrentFrameNumber is the frame counter for the current texture.
349 int64_t mCurrentFrameNumber;
  /frameworks/native/libs/gui/
GLConsumer.cpp 126 mCurrentFrameNumber(0),
424 mCurrentFrameNumber = item.mFrameNumber;
874 return mCurrentFrameNumber;
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