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Searched
refs:mCurrentScalingMode
(Results
1 - 4
of
4
) sorted by null
/frameworks/native/include/gui/
GLConsumer.h
331
//
mCurrentScalingMode
is the scaling mode for the current texture. It gets
333
uint32_t
mCurrentScalingMode
;
/frameworks/native/libs/gui/
GLConsumer.cpp
123
mCurrentScalingMode
(NATIVE_WINDOW_SCALING_MODE_FREEZE),
259
mCurrentScalingMode
= NATIVE_WINDOW_SCALING_MODE_FREEZE;
421
mCurrentScalingMode
= item.mScalingMode;
916
if (
mCurrentScalingMode
== NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
955
return
mCurrentScalingMode
;
[
all
...]
/frameworks/native/services/surfaceflinger/
Layer.h
353
uint32_t
mCurrentScalingMode
;
Layer.cpp
71
mCurrentScalingMode
(NATIVE_WINDOW_SCALING_MODE_FREEZE),
680
return
mCurrentScalingMode
!= NATIVE_WINDOW_SCALING_MODE_FREEZE;
728
this, getName().string(), mCurrentTransform,
mCurrentScalingMode
,
[
all
...]
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