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    Searched refs:mCurrentTransform (Results 1 - 4 of 4) sorted by null

  /frameworks/native/libs/gui/
GLConsumer.cpp 122 mCurrentTransform(0),
258 mCurrentTransform = 0;
420 mCurrentTransform = item.mTransform;
769 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
776 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
783 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
950 return mCurrentTransform;
    [all...]
  /frameworks/native/include/gui/
GLConsumer.h 286 // current texture. It uses mCurrentTransform and the current GraphicBuffer
327 // mCurrentTransform is the transform identifier for the current texture. It
329 uint32_t mCurrentTransform;
  /frameworks/native/services/surfaceflinger/
Layer.cpp 70 mCurrentTransform(0),
311 uint32_t invTransform = mCurrentTransform;
378 const Transform bufferOrientation(mCurrentTransform);
728 this, getName().string(), mCurrentTransform, mCurrentScalingMode,
    [all...]
Layer.h 352 uint32_t mCurrentTransform;

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