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Searched
refs:mCurrentTransform
(Results
1 - 4
of
4
) sorted by null
/frameworks/native/libs/gui/
GLConsumer.cpp
122
mCurrentTransform
(0),
258
mCurrentTransform
= 0;
420
mCurrentTransform
= item.mTransform;
769
if (
mCurrentTransform
& NATIVE_WINDOW_TRANSFORM_FLIP_H) {
776
if (
mCurrentTransform
& NATIVE_WINDOW_TRANSFORM_FLIP_V) {
783
if (
mCurrentTransform
& NATIVE_WINDOW_TRANSFORM_ROT_90) {
950
return
mCurrentTransform
;
[
all
...]
/frameworks/native/include/gui/
GLConsumer.h
286
// current texture. It uses
mCurrentTransform
and the current GraphicBuffer
327
//
mCurrentTransform
is the transform identifier for the current texture. It
329
uint32_t
mCurrentTransform
;
/frameworks/native/services/surfaceflinger/
Layer.cpp
70
mCurrentTransform
(0),
311
uint32_t invTransform =
mCurrentTransform
;
378
const Transform bufferOrientation(
mCurrentTransform
);
728
this, getName().string(),
mCurrentTransform
, mCurrentScalingMode,
[
all
...]
Layer.h
352
uint32_t
mCurrentTransform
;
Completed in 55 milliseconds