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Searched
refs:mDepthTarget
(Results
1 - 5
of
5
) sorted by null
/frameworks/rs/driver/
rsdFrameBufferObj.cpp
38
mDepthTarget
= NULL;
76
if (
mDepthTarget
!= NULL) {
77
if (
mDepthTarget
->textureID) {
79
GL_TEXTURE_2D,
mDepthTarget
->textureID, 0);
82
GL_RENDERBUFFER,
mDepthTarget
->renderTargetID);
113
if (
mDepthTarget
!= NULL) {
rsdFrameBufferObj.h
35
mDepthTarget
= depth;
46
DrvAllocation *
mDepthTarget
;
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
RenderPass.java
36
TextureRenderTarget
mDepthTarget
;
73
mDepthTarget
= depthTarget;
96
mRsField.depth_target =
mDepthTarget
.getRsData(true).get_texture(0);
/frameworks/rs/
rsFBOCache.h
57
ObjectBaseRef<Allocation>
mDepthTarget
;
rsFBOCache.cpp
70
mDepthTarget
.set(a);
80
mDepthTarget
.set(NULL);
Completed in 1085 milliseconds