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    Searched refs:mEglFence (Results 1 - 4 of 4) sorted by null

  /frameworks/native/include/gui/
BufferQueue.h 366 mEglFence(EGL_NO_SYNC_KHR),
432 // mEglFence is the EGL sync object that must signal before the buffer
437 EGLSyncKHR mEglFence;
GLConsumer.h 383 mEglFence(EGL_NO_SYNC_KHR) {
397 EGLSyncKHR mEglFence;
  /frameworks/native/libs/gui/
BufferQueue.cpp 406 mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
421 eglFence = mSlots[buf].mEglFence;
423 mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
849 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
850 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
851 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
    [all...]
GLConsumer.cpp 345 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
407 mEglSlots[mCurrentTexture].mEglFence);
681 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
709 mEglSlots[mCurrentTexture].mEglFence = fence;
    [all...]

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