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Searched
refs:mEglFence
(Results
1 - 4
of
4
) sorted by null
/frameworks/native/include/gui/
BufferQueue.h
366
mEglFence
(EGL_NO_SYNC_KHR),
432
//
mEglFence
is the EGL sync object that must signal before the buffer
437
EGLSyncKHR
mEglFence
;
GLConsumer.h
383
mEglFence
(EGL_NO_SYNC_KHR) {
397
EGLSyncKHR
mEglFence
;
/frameworks/native/libs/gui/
BufferQueue.cpp
406
mSlots[buf].
mEglFence
= EGL_NO_SYNC_KHR;
421
eglFence = mSlots[buf].
mEglFence
;
423
mSlots[buf].
mEglFence
= EGL_NO_SYNC_KHR;
849
if (mSlots[slot].
mEglFence
!= EGL_NO_SYNC_KHR) {
850
eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].
mEglFence
);
851
mSlots[slot].
mEglFence
= EGL_NO_SYNC_KHR;
[
all
...]
GLConsumer.cpp
345
mEglSlots[buf].
mEglFence
= EGL_NO_SYNC_KHR;
407
mEglSlots[mCurrentTexture].
mEglFence
);
681
EGLSyncKHR fence = mEglSlots[mCurrentTexture].
mEglFence
;
709
mEglSlots[mCurrentTexture].
mEglFence
= fence;
[
all
...]
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