/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
MeshNode.cpp | 17 mMesh(mesh) {
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TexturedMeshNode.cpp | 32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); 36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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MeshNode.h | 29 const Mesh* mMesh;
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PerspectiveMeshNode.cpp | 37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals); 41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); 61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); 42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); 52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); 45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); 65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
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/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/ |
FullPipelineRenderer.h | 36 Mesh* mMesh;
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FullPipelineRenderer.cpp | 96 mModelMatrix(NULL), mViewMatrix(NULL), mProjectionMatrix(NULL), mMesh(NULL), 154 mMesh = new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES); 163 PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(mMesh, mTextureId); 189 delete mMesh; 190 mMesh = NULL;
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/frameworks/base/libs/hwui/font/ |
CacheTexture.h | 142 return mMesh; 161 TextureVertex* mesh = mMesh + mCurrentQuad * 4; 188 TextureVertex* mMesh;
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CacheTexture.cpp | 114 mMesh(NULL), mCurrentQuad(0), mMaxQuadCount(maxQuadCount), 150 delete[] mMesh; 178 if (!mMesh) { 179 mMesh = new TextureVertex[mMaxQuadCount * 4];
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/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/ |
SceneGraphRS.java | 62 private Mesh mMesh; 193 mMesh = (Mesh)entry.getObject(); 194 mScript.set_gTestMesh(mMesh);
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/packages/wallpapers/Basic/src/com/android/wallpaper/fall/ |
FallRS.java | 74 private Mesh mMesh; 191 mMesh = tmb.create(true); 196 mScript.set_g_WaterMesh(mMesh); 371 sb.addInput(mMesh.getVertexAllocation(0).getType().getElement());
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/frameworks/rs/ |
rsFont.cpp | 622 mMesh.set(new Mesh(mRSC, 1, 1)); 623 mMesh->setVertexBuffer(vertexAlloc, 0); 624 mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0); 625 mMesh->init(); 665 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6); 822 mMesh.clear();
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rsFont.h | 238 ObjectBaseRef<Mesh> mMesh;
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/frameworks/native/services/surfaceflinger/ |
Layer.cpp | 77 mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2), 552 computeGeometry(hw, mMesh); 554 engine.drawMesh(mMesh); 567 computeGeometry(hw, mMesh); 592 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>()); 600 engine.drawMesh(mMesh); [all...] |
Layer.h | 362 mutable Mesh mMesh;
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/frameworks/base/libs/hwui/ |
DisplayListOp.h | 956 mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL), [all...] |