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  /frameworks/base/libs/hwui/
Caches.cpp 87 mMeshIndices = 0;
220 glDeleteBuffers(1, &mMeshIndices);
222 mMeshIndices = 0;
416 if (!mMeshIndices) {
429 glGenBuffers(1, &mMeshIndices);
430 bool force = bindIndicesBuffer(mMeshIndices);
438 return bindIndicesBuffer(mMeshIndices);
Caches.h 402 GLuint mMeshIndices;

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