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Searched
refs:mTextureCount
(Results
1 - 7
of
7
) sorted by null
/frameworks/base/graphics/java/android/renderscript/
Program.java
74
int
mTextureCount
;
109
return
mTextureCount
;
118
if ((slot < 0) || (slot >=
mTextureCount
)) {
131
if ((slot < 0) || (slot >=
mTextureCount
)) {
167
if ((slot < 0) || (slot >=
mTextureCount
)) {
191
if ((slot < 0) || (slot >=
mTextureCount
)) {
211
int
mTextureCount
;
223
mTextureCount
= 0;
298
return
mTextureCount
- 1;
329
addTexture(texType, "Tex" +
mTextureCount
);
[
all
...]
ProgramFragment.java
68
int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount +
mTextureCount
) * 2];
69
String[] texNames = new String[
mTextureCount
];
84
for (int i=0; i <
mTextureCount
; i++) {
ProgramVertex.java
129
int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount +
mTextureCount
) * 2];
130
String[] texNames = new String[
mTextureCount
];
145
for (int i=0; i <
mTextureCount
; i++) {
ProgramFragmentFixedFunction.java
55
int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount +
mTextureCount
) * 2];
56
String[] texNames = new String[
mTextureCount
];
71
for (int i=0; i <
mTextureCount
; i++) {
319
pf.
mTextureCount
= MAX_TEXTURE;
ProgramVertexFixedFunction.java
82
int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount +
mTextureCount
) * 2];
83
String[] texNames = new String[
mTextureCount
];
98
for (int i=0; i <
mTextureCount
; i++) {
/frameworks/rs/driver/
rsdShader.h
111
uint32_t
mTextureCount
;
rsdShader.cpp
109
state = new StateBasedKey(
mTextureCount
);
595
mTextureCount
= mRSProgram->mHal.state.texturesCount;
Completed in 264 milliseconds