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    Searched refs:mTextureUniformHandle (Results 1 - 6 of 6) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.h 30 GLuint mTextureUniformHandle;
ContextSwitchRenderer.cpp 99 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
186 glUniform1i(mTextureUniformHandle, 0);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.h 28 GLuint mTextureUniformHandle;
PixelOutputRenderer.cpp 69 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
115 glUniform1i(mTextureUniformHandle, 0);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.h 27 GLuint mTextureUniformHandle;
ShaderPerfRenderer.cpp 119 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture");
157 glUniform1i(mTextureUniformHandle, 0);

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