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Searched
refs:mTextureUniformHandle
(Results
1 - 6
of
6
) sorted by null
/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.h
30
GLuint
mTextureUniformHandle
;
ContextSwitchRenderer.cpp
99
mTextureUniformHandle
= glGetUniformLocation(mProgramId, "u_Texture");
186
glUniform1i(
mTextureUniformHandle
, 0);
/cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.h
28
GLuint
mTextureUniformHandle
;
PixelOutputRenderer.cpp
69
mTextureUniformHandle
= glGetUniformLocation(mProgramId, "u_Texture");
115
glUniform1i(
mTextureUniformHandle
, 0);
/cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.h
27
GLuint
mTextureUniformHandle
;
ShaderPerfRenderer.cpp
119
mTextureUniformHandle
= glGetUniformLocation(mProgramId, "u_Texture");
157
glUniform1i(
mTextureUniformHandle
, 0);
Completed in 38 milliseconds