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    Searched refs:mUsesDepthRange (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/
Shader.h 108 bool mUsesDepthRange;
Shader.cpp 308 mUsesDepthRange = strstr(mHlsl, "GL_USES_DEPTH_RANGE") != NULL;
342 mUsesDepthRange = false;
ProgramBinary.cpp     [all...]
  /external/chromium_org/third_party/angle/src/compiler/
OutputHLSL.h 106 bool mUsesDepthRange;
OutputHLSL.cpp 54 mUsesDepthRange = false;
251 if (mUsesDepthRange)
267 if (mUsesDepthRange)
286 if (mUsesDepthRange)
304 if (mUsesDepthRange)
639 if (mUsesDepthRange)
652 if (mUsesDepthRange)
663 if (mUsesDepthRange)
672 if (mUsesDepthRange)
853 if (mUsesDepthRange)
    [all...]

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