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Searched
refs:mUsesDepthRange
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/
Shader.h
108
bool
mUsesDepthRange
;
Shader.cpp
308
mUsesDepthRange
= strstr(mHlsl, "GL_USES_DEPTH_RANGE") != NULL;
342
mUsesDepthRange
= false;
ProgramBinary.cpp
[
all
...]
/external/chromium_org/third_party/angle/src/compiler/
OutputHLSL.h
106
bool
mUsesDepthRange
;
OutputHLSL.cpp
54
mUsesDepthRange
= false;
251
if (
mUsesDepthRange
)
267
if (
mUsesDepthRange
)
286
if (
mUsesDepthRange
)
304
if (
mUsesDepthRange
)
639
if (
mUsesDepthRange
)
652
if (
mUsesDepthRange
)
663
if (
mUsesDepthRange
)
672
if (
mUsesDepthRange
)
853
if (
mUsesDepthRange
)
[
all
...]
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