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Searched
refs:mUsesFragDepth
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/
Shader.h
109
bool
mUsesFragDepth
;
Shader.cpp
309
mUsesFragDepth
= strstr(mHlsl, "GL_USES_FRAG_DEPTH") != NULL;
343
mUsesFragDepth
= false;
ProgramBinary.cpp
[
all
...]
/external/chromium_org/third_party/angle/src/compiler/
OutputHLSL.h
111
bool
mUsesFragDepth
;
OutputHLSL.cpp
59
mUsesFragDepth
= false;
229
if (
mUsesFragDepth
)
848
if (
mUsesFragDepth
)
[
all
...]
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