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    Searched refs:m_animationTimer (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderProgress.cpp 41 , m_animationTimer(this, &RenderProgress::animationTimerFired)
75 if (!m_animationTimer.isActive() && m_animating)
76 m_animationTimer.startOneShot(m_animationRepeatInterval);
91 m_animationTimer.startOneShot(m_animationRepeatInterval);
93 m_animationTimer.stop();
RenderProgress.h 57 Timer<RenderProgress> m_animationTimer;
  /external/chromium_org/third_party/WebKit/Source/core/frame/animation/
AnimationController.cpp 51 : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
160 if (m_animationTimer.isActive())
161 m_animationTimer.stop();
166 if (m_animationTimer.isActive())
167 m_animationTimer.stop();
171 if (m_animationTimer.isActive() && m_animationTimer.nextFireInterval() <= timeToNextService)
174 m_animationTimer.startOneShot(timeToNextService);
AnimationControllerPrivate.h 115 Timer<AnimationControllerPrivate> m_animationTimer;

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