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Searched
refs:m_animationTimer
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderProgress.cpp
41
,
m_animationTimer
(this, &RenderProgress::animationTimerFired)
75
if (!
m_animationTimer
.isActive() && m_animating)
76
m_animationTimer
.startOneShot(m_animationRepeatInterval);
91
m_animationTimer
.startOneShot(m_animationRepeatInterval);
93
m_animationTimer
.stop();
RenderProgress.h
57
Timer<RenderProgress>
m_animationTimer
;
/external/chromium_org/third_party/WebKit/Source/core/frame/animation/
AnimationController.cpp
51
:
m_animationTimer
(this, &AnimationControllerPrivate::animationTimerFired)
160
if (
m_animationTimer
.isActive())
161
m_animationTimer
.stop();
166
if (
m_animationTimer
.isActive())
167
m_animationTimer
.stop();
171
if (
m_animationTimer
.isActive() &&
m_animationTimer
.nextFireInterval() <= timeToNextService)
174
m_animationTimer
.startOneShot(timeToNextService);
AnimationControllerPrivate.h
115
Timer<AnimationControllerPrivate>
m_animationTimer
;
Completed in 362 milliseconds