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    Searched refs:m_depthBuffer (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
FECustomFilter.cpp 51 , m_depthBuffer(0)
88 if (m_depthBuffer) {
89 m_context->deleteRenderbuffer(m_depthBuffer);
90 m_depthBuffer = 0;
215 if (!m_depthBuffer)
216 m_depthBuffer = m_context->createRenderbuffer();
219 return m_frameBuffer && m_depthBuffer && m_destTexture;
337 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer);
339 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthBuffer);
FECustomFilter.h 90 Platform3DObject m_depthBuffer;
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DrawingBuffer.cpp 118 , m_depthBuffer(0)
430 if (m_depthBuffer)
431 m_context->deleteRenderbuffer(m_depthBuffer);
451 m_depthBuffer = 0;
558 if (!m_depthBuffer)
559 m_depthBuffer = m_context->createRenderbuffer();
560 m_context->bindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer);
565 m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthBuffer);
DrawingBuffer.h 187 Platform3DObject m_depthBuffer;

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