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Searched
refs:m_depthBuffer
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
FECustomFilter.cpp
51
,
m_depthBuffer
(0)
88
if (
m_depthBuffer
) {
89
m_context->deleteRenderbuffer(
m_depthBuffer
);
90
m_depthBuffer
= 0;
215
if (!
m_depthBuffer
)
216
m_depthBuffer
= m_context->createRenderbuffer();
219
return m_frameBuffer &&
m_depthBuffer
&& m_destTexture;
337
m_context->bindRenderbuffer(GL_RENDERBUFFER,
m_depthBuffer
);
339
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
m_depthBuffer
);
FECustomFilter.h
90
Platform3DObject
m_depthBuffer
;
/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DrawingBuffer.cpp
118
,
m_depthBuffer
(0)
430
if (
m_depthBuffer
)
431
m_context->deleteRenderbuffer(
m_depthBuffer
);
451
m_depthBuffer
= 0;
558
if (!
m_depthBuffer
)
559
m_depthBuffer
= m_context->createRenderbuffer();
560
m_context->bindRenderbuffer(GL_RENDERBUFFER,
m_depthBuffer
);
565
m_context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
m_depthBuffer
);
DrawingBuffer.h
187
Platform3DObject
m_depthBuffer
;
Completed in 6743 milliseconds