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Searched
refs:m_texState
(Results
1 - 2
of
2
) sorted by null
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLEScontext.cpp
144
m_texState
= new textureUnitState[maxTexUnits];
148
m_texState
[i][j].texture = 0;
149
m_texState
[i][j].enabled = GL_FALSE;
160
m_texState
(0) ,
187
delete[]
m_texState
;
188
m_texState
= NULL;
594
if (
m_texState
[unit-GL_TEXTURE0][i].enabled)
664
*params =
m_texState
[m_activeTexture][TEXTURE_CUBE_MAP].texture;
668
*params =
m_texState
[m_activeTexture][TEXTURE_2D].texture;
710
return
m_texState
[m_activeTexture][pos].texture
[
all
...]
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLEScontext.h
206
textureUnitState*
m_texState
;
Completed in 122 milliseconds