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    Searched refs:m_validatedVertexShader (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterValidatedProgram.h 78 return m_validatedVertexShader;
112 String m_validatedVertexShader;
CustomFilterValidatedProgram.cpp 176 bool vertexShaderValid = validator->compileShaderSource(originalVertexShader.utf8().data(), SHADER_TYPE_VERTEX, m_validatedVertexShader, vertexShaderLog, symbols);
201 ASSERT(m_isInitialized && m_globalContext && !m_validatedVertexShader.isNull() && !m_validatedFragmentShader.isNull());
203 m_compiledProgram = CustomFilterCompiledProgram::create(m_globalContext->context(), m_validatedVertexShader, m_validatedFragmentShader, m_programInfo.programType());
231 m_validatedVertexShader.append("attribute mediump vec2 a_texCoord;");
236 m_validatedVertexShader.append(SHADER(
605 return CustomFilterProgramInfo(m_validatedVertexShader, m_validatedFragmentShader, m_programInfo.programType(), m_programInfo.mixSettings(), m_programInfo.meshType());

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