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Searched
refs:m_validatedVertexShader
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterValidatedProgram.h
78
return
m_validatedVertexShader
;
112
String
m_validatedVertexShader
;
CustomFilterValidatedProgram.cpp
176
bool vertexShaderValid = validator->compileShaderSource(originalVertexShader.utf8().data(), SHADER_TYPE_VERTEX,
m_validatedVertexShader
, vertexShaderLog, symbols);
201
ASSERT(m_isInitialized && m_globalContext && !
m_validatedVertexShader
.isNull() && !m_validatedFragmentShader.isNull());
203
m_compiledProgram = CustomFilterCompiledProgram::create(m_globalContext->context(),
m_validatedVertexShader
, m_validatedFragmentShader, m_programInfo.programType());
231
m_validatedVertexShader
.append("attribute mediump vec2 a_texCoord;");
236
m_validatedVertexShader
.append(SHADER(
605
return CustomFilterProgramInfo(
m_validatedVertexShader
, m_validatedFragmentShader, m_programInfo.programType(), m_programInfo.mixSettings(), m_programInfo.meshType());
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