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Searched
refs:maskTexture
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/skia/src/effects/
SkBitmapAlphaThresholdShader.cpp
86
GrTexture*
maskTexture
, const SkMatrix& maskMatrix,
91
maskTexture
, maskMatrix,
172
GrTexture*
maskTexture
, const SkMatrix& maskMatrix,
176
, fMaskTransform(kLocal_GrCoordSet, maskMatrix,
maskTexture
)
177
, fMaskAccess(
maskTexture
, GrTextureParams())
233
GrTexture*
maskTexture
= ast.texture();
234
if (NULL ==
maskTexture
) {
241
context->setRenderTarget(
maskTexture
->asRenderTarget());
266
maskMatrix.postIDiv(
maskTexture
->width(),
maskTexture
->height())
[
all
...]
/external/skia/src/effects/
SkBitmapAlphaThresholdShader.cpp
86
GrTexture*
maskTexture
, const SkMatrix& maskMatrix,
91
maskTexture
, maskMatrix,
172
GrTexture*
maskTexture
, const SkMatrix& maskMatrix,
176
, fMaskTransform(kLocal_GrCoordSet, maskMatrix,
maskTexture
)
177
, fMaskAccess(
maskTexture
, GrTextureParams())
233
GrTexture*
maskTexture
= ast.texture();
234
if (NULL ==
maskTexture
) {
241
context->setRenderTarget(
maskTexture
->asRenderTarget());
266
maskMatrix.postIDiv(
maskTexture
->width(),
maskTexture
->height())
[
all
...]
/external/chromium_org/third_party/skia/src/gpu/
SkGpuDevice.cpp
823
GrTexture*
maskTexture
= mask->texture();
826
GrContext::AutoRenderTarget art(context,
maskTexture
->asRenderTarget());
845
// Draw the mask into
maskTexture
with the path's top-left at the origin using tempPaint.
[
all
...]
/external/skia/src/gpu/
SkGpuDevice.cpp
823
GrTexture*
maskTexture
= mask->texture();
826
GrContext::AutoRenderTarget art(context,
maskTexture
->asRenderTarget());
845
// Draw the mask into
maskTexture
with the path's top-left at the origin using tempPaint.
[
all
...]
Completed in 24 milliseconds