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    Searched refs:maskTexture (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/skia/src/effects/
SkBitmapAlphaThresholdShader.cpp 86 GrTexture* maskTexture, const SkMatrix& maskMatrix,
91 maskTexture, maskMatrix,
172 GrTexture* maskTexture, const SkMatrix& maskMatrix,
176 , fMaskTransform(kLocal_GrCoordSet, maskMatrix, maskTexture)
177 , fMaskAccess(maskTexture, GrTextureParams())
233 GrTexture* maskTexture = ast.texture();
234 if (NULL == maskTexture) {
241 context->setRenderTarget(maskTexture->asRenderTarget());
266 maskMatrix.postIDiv(maskTexture->width(), maskTexture->height())
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  /external/skia/src/effects/
SkBitmapAlphaThresholdShader.cpp 86 GrTexture* maskTexture, const SkMatrix& maskMatrix,
91 maskTexture, maskMatrix,
172 GrTexture* maskTexture, const SkMatrix& maskMatrix,
176 , fMaskTransform(kLocal_GrCoordSet, maskMatrix, maskTexture)
177 , fMaskAccess(maskTexture, GrTextureParams())
233 GrTexture* maskTexture = ast.texture();
234 if (NULL == maskTexture) {
241 context->setRenderTarget(maskTexture->asRenderTarget());
266 maskMatrix.postIDiv(maskTexture->width(), maskTexture->height())
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/
SkGpuDevice.cpp 823 GrTexture* maskTexture = mask->texture();
826 GrContext::AutoRenderTarget art(context, maskTexture->asRenderTarget());
845 // Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
    [all...]
  /external/skia/src/gpu/
SkGpuDevice.cpp 823 GrTexture* maskTexture = mask->texture();
826 GrContext::AutoRenderTarget art(context, maskTexture->asRenderTarget());
845 // Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
    [all...]

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