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Searched
refs:mat_specular
(Results
1 - 3
of
3
) sorted by null
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.c
141
static float
mat_specular
[] = {0.8, 0.8, 0.8, 1.0};
local
164
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR,
mat_specular
);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.c
141
static float
mat_specular
[] = {0.8, 0.8, 0.8, 1.0};
local
164
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR,
mat_specular
);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.c
141
static float
mat_specular
[] = {0.8, 0.8, 0.8, 1.0};
local
164
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR,
mat_specular
);
Completed in 56 milliseconds