/frameworks/rs/ |
rsSampler.cpp | 32 RsSamplerValue minFilter, 38 mHal.state.minFilter = minFilter; 80 RsSamplerValue minFilter, 90 if (existing->mHal.state.minFilter != minFilter ) continue; 107 Sampler *s = new (allocMem) Sampler(rsc, magFilter, minFilter, wrapS, wrapT, wrapR, aniso); 132 RsSamplerValue minFilter, 137 ObjectBaseRef<Sampler> s = Sampler::getSampler(rsc, magFilter, minFilter,
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rsSampler.h | 44 RsSamplerValue minFilter; 58 RsSamplerValue minFilter, 80 RsSamplerValue minFilter,
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rs.spec | 250 param RsSamplerValue minFilter
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
renderer11_utils.h | 29 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy); 31 FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset); 32 FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
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renderer11_utils.cpp | 153 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) 163 switch (minFilter) 199 FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset) 201 return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX; 204 FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset) 206 return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX;
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renderer9_utils.h | 31 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
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RenderStateCache.cpp | 378 samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter, samplerState.maxAnisotropy); 389 samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset); 390 samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset);
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renderer9_utils.cpp | 200 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy) 202 switch (minFilter)
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
angletypes.h | 103 GLenum minFilter;
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Texture.cpp | 31 mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR; 59 mSamplerState.minFilter = filter; 140 return mSamplerState.minFilter; 182 switch (mSamplerState.minFilter) 608 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) 1055 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) [all...] |
/frameworks/rs/driver/runtime/ |
rs_sampler.c | 14 return prog->mHal.state.minFilter;
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rs_structs.h | 151 rs_sampler_value minFilter;
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rs_sample.c | 543 rs_sampler_value sampleMin = prog->mHal.state.minFilter; 595 rs_sampler_value sampleMin = prog->mHal.state.minFilter;
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/frameworks/rs/driver/ |
rsdShader.cpp | 419 trans[s->mHal.state.minFilter]); 421 switch (trans[s->mHal.state.minFilter]) { 428 trans[s->mHal.state.minFilter]); 434 transNP[s->mHal.state.minFilter]); 443 trans[s->mHal.state.minFilter]); 446 transNP[s->mHal.state.minFilter]);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 267 IGLProperty minFilter = new GLEnumProperty(GLStateType.TEXTURE_MIN_FILTER, 303 minFilter, magFilter,
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_triangle.c | 555 info.filter = obj->Sampler.MinFilter; \ 822 info.filter = obj->Sampler.MinFilter; \ [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_triangle.c | 555 info.filter = obj->Sampler.MinFilter; \ 822 info.filter = obj->Sampler.MinFilter; \ [all...] |
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
RenderScript.java | 577 native int rsnSamplerCreate(int con, int magFilter, int minFilter, 579 synchronized int nSamplerCreate(int magFilter, int minFilter, 582 return rsnSamplerCreate(mContext, magFilter, minFilter, wrapS, wrapT, wrapR, aniso); [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
RenderScript.java | [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglGL1Renderer.java | 650 private int convertMinFilter(Texture.MinFilter filter) { 686 int minFilter = convertMinFilter(tex.getMinFilter()); 688 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter); [all...] |
LwjglRenderer.java | [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | [all...] |
/frameworks/support/v8/renderscript/jni/ |
android_renderscript_RenderScript.cpp | [all...] |
/frameworks/base/graphics/jni/ |
android_renderscript_RenderScript.cpp | [all...] |
/prebuilts/sdk/renderscript/lib/ |
javalib.jar | |