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  /frameworks/rs/
rsSampler.cpp 32 RsSamplerValue minFilter,
38 mHal.state.minFilter = minFilter;
80 RsSamplerValue minFilter,
90 if (existing->mHal.state.minFilter != minFilter ) continue;
107 Sampler *s = new (allocMem) Sampler(rsc, magFilter, minFilter, wrapS, wrapT, wrapR, aniso);
132 RsSamplerValue minFilter,
137 ObjectBaseRef<Sampler> s = Sampler::getSampler(rsc, magFilter, minFilter,
rsSampler.h 44 RsSamplerValue minFilter;
58 RsSamplerValue minFilter,
80 RsSamplerValue minFilter,
rs.spec 250 param RsSamplerValue minFilter
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
renderer11_utils.h 29 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
31 FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
32 FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
renderer11_utils.cpp 153 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy)
163 switch (minFilter)
199 FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset)
201 return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX;
204 FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset)
206 return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX;
renderer9_utils.h 31 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
RenderStateCache.cpp 378 samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter, samplerState.maxAnisotropy);
389 samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset);
390 samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset);
renderer9_utils.cpp 200 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy)
202 switch (minFilter)
  /external/chromium_org/third_party/angle/src/libGLESv2/
angletypes.h 103 GLenum minFilter;
Texture.cpp 31 mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
59 mSamplerState.minFilter = filter;
140 return mSamplerState.minFilter;
182 switch (mSamplerState.minFilter)
608 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
1055 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
    [all...]
  /frameworks/rs/driver/runtime/
rs_sampler.c 14 return prog->mHal.state.minFilter;
rs_structs.h 151 rs_sampler_value minFilter;
rs_sample.c 543 rs_sampler_value sampleMin = prog->mHal.state.minFilter;
595 rs_sampler_value sampleMin = prog->mHal.state.minFilter;
  /frameworks/rs/driver/
rsdShader.cpp 419 trans[s->mHal.state.minFilter]);
421 switch (trans[s->mHal.state.minFilter]) {
428 trans[s->mHal.state.minFilter]);
434 transNP[s->mHal.state.minFilter]);
443 trans[s->mHal.state.minFilter]);
446 transNP[s->mHal.state.minFilter]);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 267 IGLProperty minFilter = new GLEnumProperty(GLStateType.TEXTURE_MIN_FILTER,
303 minFilter, magFilter,
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_triangle.c 555 info.filter = obj->Sampler.MinFilter; \
822 info.filter = obj->Sampler.MinFilter; \
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_triangle.c 555 info.filter = obj->Sampler.MinFilter; \
822 info.filter = obj->Sampler.MinFilter; \
    [all...]
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
RenderScript.java 577 native int rsnSamplerCreate(int con, int magFilter, int minFilter,
579 synchronized int nSamplerCreate(int magFilter, int minFilter,
582 return rsnSamplerCreate(mContext, magFilter, minFilter, wrapS, wrapT, wrapR, aniso);
    [all...]
  /frameworks/base/graphics/java/android/renderscript/
RenderScript.java     [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 650 private int convertMinFilter(Texture.MinFilter filter) {
686 int minFilter = convertMinFilter(tex.getMinFilter());
688 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter);
    [all...]
LwjglRenderer.java     [all...]
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java     [all...]
  /frameworks/support/v8/renderscript/jni/
android_renderscript_RenderScript.cpp     [all...]
  /frameworks/base/graphics/jni/
android_renderscript_RenderScript.cpp     [all...]
  /prebuilts/sdk/renderscript/lib/
javalib.jar 

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