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    Searched refs:newSaveCount (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
DeferredDisplayList.h 112 void addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount);
113 void addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount);
114 void addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);
140 void storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);
DeferredDisplayList.cpp 439 SaveLayerOp* op, int newSaveCount) {
441 this, op, op->getFlags(), newSaveCount);
444 mSaveStack.push(newSaveCount);
451 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
453 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
457 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount);
459 mSaveStack.push(newSaveCount);
474 int newSaveCount) {
475 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
477 if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart)
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DisplayListOp.h 269 int newSaveCount = deferStruct.mRenderer.save(mFlags);
270 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
337 int newSaveCount = deferStruct.mRenderer.getSaveCount();
338 deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
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