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Searched
refs:newSaveCount
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/libs/hwui/
DeferredDisplayList.h
112
void addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int
newSaveCount
);
113
void addSave(OpenGLRenderer& renderer, SaveOp* op, int
newSaveCount
);
114
void addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, int
newSaveCount
);
140
void storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int
newSaveCount
);
DeferredDisplayList.cpp
439
SaveLayerOp* op, int
newSaveCount
) {
441
this, op, op->getFlags(),
newSaveCount
);
444
mSaveStack.push(
newSaveCount
);
451
void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int
newSaveCount
) {
453
DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags,
newSaveCount
);
457
DEFER_LOGD(" adding save barrier with new save count %d",
newSaveCount
);
459
mSaveStack.push(
newSaveCount
);
474
int
newSaveCount
) {
475
DEFER_LOGD("%p addRestoreToCount %d", this,
newSaveCount
);
477
if (recordingComplexClip() &&
newSaveCount
<= mComplexClipStackStart)
[
all
...]
DisplayListOp.h
269
int
newSaveCount
= deferStruct.mRenderer.save(mFlags);
270
deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this,
newSaveCount
);
337
int
newSaveCount
= deferStruct.mRenderer.getSaveCount();
338
deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this,
newSaveCount
);
[
all
...]
Completed in 62 milliseconds