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Searched
refs:nextRandomInt
(Results
1 - 5
of
5
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterMeshFaceShape.java
60
int meshIndex = FastMath.
nextRandomInt
(0, vertices.size() - 1);
62
int vertIndex = FastMath.
nextRandomInt
(0, vertices.get(meshIndex).size() / 3 - 1) * 3;
83
int meshIndex = FastMath.
nextRandomInt
(0, vertices.size() - 1);
85
int faceIndex = FastMath.
nextRandomInt
(0, vertices.get(meshIndex).size() / 3 - 1);
EmitterMeshVertexShape.java
89
int meshIndex = FastMath.
nextRandomInt
(0, vertices.size() - 1);
90
int vertIndex = FastMath.
nextRandomInt
(0, vertices.get(meshIndex).size() - 1);
104
int meshIndex = FastMath.
nextRandomInt
(0, vertices.size() - 1);
105
int vertIndex = FastMath.
nextRandomInt
(0, vertices.get(meshIndex).size() - 1);
/external/jmonkeyengine/engine/src/test/jme3test/games/
CubeField.java
180
// float x = FastMath.
nextRandomInt
(playerX + difficulty + 10, playerX + difficulty + 150);
181
float x = FastMath.
nextRandomInt
(playerX + difficulty + 30, playerX + difficulty + 90);
182
float z = FastMath.
nextRandomInt
(playerZ - difficulty - 50, playerZ + difficulty + 50);
191
mat.setColor("Color", obstacleColors.get(FastMath.
nextRandomInt
(0, obstacleColors.size() - 1)));
/external/jmonkeyengine/engine/src/core/com/jme3/math/
FastMath.java
792
public static int
nextRandomInt
(int min, int max) {
796
public static int
nextRandomInt
() {
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticleEmitter.java
833
p.imageIndex = FastMath.
nextRandomInt
(0, imagesY - 1) * imagesX + FastMath.
nextRandomInt
(0, imagesX - 1);
[
all
...]
Completed in 577 milliseconds