HomeSort by relevance Sort by last modified time
    Searched refs:nextRandomInt (Results 1 - 5 of 5) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
EmitterMeshFaceShape.java 60 int meshIndex = FastMath.nextRandomInt(0, vertices.size() - 1);
62 int vertIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() / 3 - 1) * 3;
83 int meshIndex = FastMath.nextRandomInt(0, vertices.size() - 1);
85 int faceIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() / 3 - 1);
EmitterMeshVertexShape.java 89 int meshIndex = FastMath.nextRandomInt(0, vertices.size() - 1);
90 int vertIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() - 1);
104 int meshIndex = FastMath.nextRandomInt(0, vertices.size() - 1);
105 int vertIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() - 1);
  /external/jmonkeyengine/engine/src/test/jme3test/games/
CubeField.java 180 // float x = FastMath.nextRandomInt(playerX + difficulty + 10, playerX + difficulty + 150);
181 float x = FastMath.nextRandomInt(playerX + difficulty + 30, playerX + difficulty + 90);
182 float z = FastMath.nextRandomInt(playerZ - difficulty - 50, playerZ + difficulty + 50);
191 mat.setColor("Color", obstacleColors.get(FastMath.nextRandomInt(0, obstacleColors.size() - 1)));
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
FastMath.java 792 public static int nextRandomInt(int min, int max) {
796 public static int nextRandomInt() {
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticleEmitter.java 833 p.imageIndex = FastMath.nextRandomInt(0, imagesY - 1) * imagesX + FastMath.nextRandomInt(0, imagesX - 1);
    [all...]

Completed in 577 milliseconds