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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorClouds.java 74 int noiseDepth = ((Number) tex.getFieldValue("noisedepth")).intValue();
93 texres.intensity = NoiseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard);
108 texres.green = NoiseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[0], texvec[2], noisesize, noiseDepth, noiseBasis, isHard);
109 texres.blue = NoiseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[2], texvec[0], noisesize, noiseDepth, noiseBasis, isHard);
NoiseGenerator.java 509 public static float noise(float x, float y, float z, float noiseSize, int noiseDepth, int noiseBasis, boolean isHard) {
532 public static float turbulence(float x, float y, float z, float noiseSize, int noiseDepth, int noiseBasis, boolean isHard) {
552 for (int i = 0; i <= noiseDepth; ++i, amp *= 0.5, fscale *= 2) {
560 sum *= (float) (1 << noiseDepth) / (float) ((1 << noiseDepth + 1) - 1);
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