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Searched
refs:noiseDepth
(Results
1 - 2
of
2
) sorted by null
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorClouds.java
74
int
noiseDepth
= ((Number) tex.getFieldValue("
noisedepth
")).intValue();
93
texres.intensity = NoiseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize,
noiseDepth
, noiseBasis, isHard);
108
texres.green = NoiseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[0], texvec[2], noisesize,
noiseDepth
, noiseBasis, isHard);
109
texres.blue = NoiseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[2], texvec[0], noisesize,
noiseDepth
, noiseBasis, isHard);
NoiseGenerator.java
509
public static float noise(float x, float y, float z, float noiseSize, int
noiseDepth
, int noiseBasis, boolean isHard) {
532
public static float turbulence(float x, float y, float z, float noiseSize, int
noiseDepth
, int noiseBasis, boolean isHard) {
552
for (int i = 0; i <=
noiseDepth
; ++i, amp *= 0.5, fscale *= 2) {
560
sum *= (float) (1 <<
noiseDepth
) / (float) ((1 <<
noiseDepth
+ 1) - 1);
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