/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/ |
vl_idct.c | 149 struct ureg_dst o_vpos, o_addr[2]; local 159 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 168 * o_vpos.xy = t_vpos * scale 178 ureg_MAD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), vpos, scale, scale); 179 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); 265 struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2]; local 277 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 289 * o_vpos.xy = t_vpos * scale 290 * o_vpos.zw = vpos 304 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex)) [all...] |
vl_mc.c | 57 struct ureg_dst o_vpos; local 64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 70 * o_vpos.xy = t_vpos 71 * o_vpos.zw = vpos 75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); 76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); 231 struct ureg_dst o_vpos, o_flags; local 250 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 261 * o_vpos.y = t_vtex.y + t_vpos.y 290 ureg_ADD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_Y) [all...] |
vl_matrix_filter.c | 53 struct ureg_dst o_vpos, o_vtex; local 60 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 63 ureg_MOV(shader, o_vpos, i_vpos);
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vl_median_filter.c | 51 struct ureg_dst o_vpos, o_vtex; local 58 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 61 ureg_MOV(shader, o_vpos, i_vpos);
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vl_zscan.c | 100 struct ureg_dst o_vpos; local 121 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 127 * o_vpos.xy = (vpos + vrect) * scale 128 * o_vpos.zw = 1.0f 139 ureg_MUL(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(tmp), scale); 140 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
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vl_compositor.c | 61 struct ureg_dst o_vpos, o_vtex, o_color; local 72 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 79 * o_vpos = vpos 83 ureg_MOV(shader, o_vpos, vpos); [all...] |
/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_idct.c | 149 struct ureg_dst o_vpos, o_addr[2]; local 159 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 168 * o_vpos.xy = t_vpos * scale 178 ureg_MAD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), vpos, scale, scale); 179 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); 265 struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2]; local 277 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 289 * o_vpos.xy = t_vpos * scale 290 * o_vpos.zw = vpos 304 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex)) [all...] |
vl_mc.c | 57 struct ureg_dst o_vpos; local 64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 70 * o_vpos.xy = t_vpos 71 * o_vpos.zw = vpos 75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); 76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); 231 struct ureg_dst o_vpos, o_flags; local 250 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 261 * o_vpos.y = t_vtex.y + t_vpos.y 290 ureg_ADD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_Y) [all...] |
vl_matrix_filter.c | 53 struct ureg_dst o_vpos, o_vtex; local 60 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 63 ureg_MOV(shader, o_vpos, i_vpos);
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vl_median_filter.c | 51 struct ureg_dst o_vpos, o_vtex; local 58 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 61 ureg_MOV(shader, o_vpos, i_vpos);
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vl_zscan.c | 100 struct ureg_dst o_vpos; local 121 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 127 * o_vpos.xy = (vpos + vrect) * scale 128 * o_vpos.zw = 1.0f 139 ureg_MUL(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(tmp), scale); 140 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
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vl_compositor.c | 61 struct ureg_dst o_vpos, o_vtex, o_color; local 72 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 79 * o_vpos = vpos 83 ureg_MOV(shader, o_vpos, vpos); [all...] |