/frameworks/compile/libbcc/lib/Core/ |
Script.cpp | 23 bool Script::reset(Source &pSource, bool pPreserveCurrent) { 24 if (mSource == &pSource) { 31 mSource = &pSource; 35 bool Script::mergeSource(Source &pSource, bool pPreserveSource) { 36 return mSource->merge(pSource, pPreserveSource);
|
BCCContext.cpp | 56 void BCCContext::addSource(Source &pSource) 57 { mImpl->mOwnSources.insert(&pSource); } 59 void BCCContext::removeSource(Source &pSource) 60 { mImpl->mOwnSources.erase(&pSource); }
|
Source.cpp | 136 bool Source::merge(Source &pSource, bool pPreserveSource) { 142 if (llvm::Linker::LinkModules(mModule, &pSource.getModule(), 146 pSource.getIdentifier().c_str(), 152 pSource.mNoDelete = true; 153 delete &pSource;
|
/frameworks/compile/libbcc/include/bcc/ |
Script.h | 36 Script(Source &pSource) : mSource(&pSource) { } 45 bool reset(Source &pSource, bool pPreserveCurrent = false); 51 bool mergeSource(Source &pSource, bool pPreserveSource = false);
|
BCCContext.h | 42 void addSource(Source &pSource); 43 void removeSource(Source &pSource);
|
Source.h | 58 // Merge the current source with pSource. If pPreserveSource is false, pSource 60 bool merge(Source &pSource, bool pPreserveSource = false);
|
/cts/tests/tests/opengl/libopengltest/ |
common.cpp | 23 GLuint loadShader(GLenum shaderType, const char* pSource) { 25 glShaderSource(shader, 1, &pSource, NULL);
|
common.h | 24 GLuint loadShader(GLenum shaderType, const char* pSource);
|
/frameworks/av/media/libstagefright/codecs/common/ |
cmnMemory.c | 50 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) 52 memcpy (pDest, pSource, uSize); 66 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) 68 memmove (pDest, pSource, uSize);
|
/frameworks/av/media/libstagefright/codecs/common/include/ |
cmnMemory.h | 64 * \param pSource [in] address of source memory 68 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize); 93 * \param pSource [in] address of source memory 97 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
|
voMem.h | 46 VO_U32 (VO_API * Copy) (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize); 49 VO_U32 (VO_API * Move) (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
|
/frameworks/compile/mclinker/include/mcld/LD/ |
StubFactory.h | 47 const uint64_t pSource,
|
/frameworks/compile/libbcc/lib/Renderscript/ |
RSScript.cpp | 70 RSScript::RSScript(Source &pSource) 71 : Script(pSource), mInfo(NULL), mCompilerVersion(0),
|
/frameworks/compile/libbcc/include/bcc/Renderscript/ |
RSScript.h | 63 RSScript(Source &pSource);
|
/frameworks/compile/mclinker/lib/Target/ARM/ |
ARMToARMStub.h | 40 uint64_t pSource,
|
ARMToTHMStub.h | 40 uint64_t pSource,
|
THMToARMStub.h | 40 uint64_t pSource,
|
THMToTHMStub.h | 40 uint64_t pSource,
|
ARMToARMStub.cpp | 65 uint64_t pSource, 78 int64_t branch_offset = static_cast<int64_t>(dest) - pSource;
|
ARMToTHMStub.cpp | 67 uint64_t pSource, 78 int64_t branch_offset = static_cast<int64_t>(dest) - pSource;
|
THMToARMStub.cpp | 67 uint64_t pSource, 78 int64_t branch_offset = static_cast<int64_t>(dest) - pSource;
|
/frameworks/compile/mclinker/lib/Target/Hexagon/ |
HexagonAbsoluteStub.h | 40 uint64_t pSource,
|
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
|
/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
|
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
|