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  /frameworks/compile/libbcc/lib/Core/
Script.cpp 23 bool Script::reset(Source &pSource, bool pPreserveCurrent) {
24 if (mSource == &pSource) {
31 mSource = &pSource;
35 bool Script::mergeSource(Source &pSource, bool pPreserveSource) {
36 return mSource->merge(pSource, pPreserveSource);
BCCContext.cpp 56 void BCCContext::addSource(Source &pSource)
57 { mImpl->mOwnSources.insert(&pSource); }
59 void BCCContext::removeSource(Source &pSource)
60 { mImpl->mOwnSources.erase(&pSource); }
Source.cpp 136 bool Source::merge(Source &pSource, bool pPreserveSource) {
142 if (llvm::Linker::LinkModules(mModule, &pSource.getModule(),
146 pSource.getIdentifier().c_str(),
152 pSource.mNoDelete = true;
153 delete &pSource;
  /frameworks/compile/libbcc/include/bcc/
Script.h 36 Script(Source &pSource) : mSource(&pSource) { }
45 bool reset(Source &pSource, bool pPreserveCurrent = false);
51 bool mergeSource(Source &pSource, bool pPreserveSource = false);
BCCContext.h 42 void addSource(Source &pSource);
43 void removeSource(Source &pSource);
Source.h 58 // Merge the current source with pSource. If pPreserveSource is false, pSource
60 bool merge(Source &pSource, bool pPreserveSource = false);
  /cts/tests/tests/opengl/libopengltest/
common.cpp 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
25 glShaderSource(shader, 1, &pSource, NULL);
common.h 24 GLuint loadShader(GLenum shaderType, const char* pSource);
  /frameworks/av/media/libstagefright/codecs/common/
cmnMemory.c 50 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize)
52 memcpy (pDest, pSource, uSize);
66 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize)
68 memmove (pDest, pSource, uSize);
  /frameworks/av/media/libstagefright/codecs/common/include/
cmnMemory.h 64 * \param pSource [in] address of source memory
68 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
93 * \param pSource [in] address of source memory
97 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
voMem.h 46 VO_U32 (VO_API * Copy) (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
49 VO_U32 (VO_API * Move) (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
  /frameworks/compile/mclinker/include/mcld/LD/
StubFactory.h 47 const uint64_t pSource,
  /frameworks/compile/libbcc/lib/Renderscript/
RSScript.cpp 70 RSScript::RSScript(Source &pSource)
71 : Script(pSource), mInfo(NULL), mCompilerVersion(0),
  /frameworks/compile/libbcc/include/bcc/Renderscript/
RSScript.h 63 RSScript(Source &pSource);
  /frameworks/compile/mclinker/lib/Target/ARM/
ARMToARMStub.h 40 uint64_t pSource,
ARMToTHMStub.h 40 uint64_t pSource,
THMToARMStub.h 40 uint64_t pSource,
THMToTHMStub.h 40 uint64_t pSource,
ARMToARMStub.cpp 65 uint64_t pSource,
78 int64_t branch_offset = static_cast<int64_t>(dest) - pSource;
ARMToTHMStub.cpp 67 uint64_t pSource,
78 int64_t branch_offset = static_cast<int64_t>(dest) - pSource;
THMToARMStub.cpp 67 uint64_t pSource,
78 int64_t branch_offset = static_cast<int64_t>(dest) - pSource;
  /frameworks/compile/mclinker/lib/Target/Hexagon/
HexagonAbsoluteStub.h 40 uint64_t pSource,
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);

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