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    Searched refs:ppq (Results 1 - 17 of 17) sorted by null

  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/
pp_celshade.c 34 pp_celshade_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
36 ppq->shaders[n][1] =
37 pp_tgsi_to_state(ppq->p->pipe, celshade, false, "celshade");
pp_init.c 46 struct pp_queue_t *ppq; local
59 ppq = CALLOC(1, sizeof(struct pp_queue_t));
61 ppq->shaders = CALLOC(curpos, sizeof(void *));
62 ppq->verts = CALLOC(curpos, sizeof(unsigned int));
64 if (!tmp_q || !ppq || !ppq->shaders || !ppq->verts)
67 ppq->p = pp_init_prog(ppq, pscreen);
68 if (!ppq->p
    [all...]
pp_run.c 42 pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
48 if (in->width0 != ppq->p->framebuffer.width ||
49 in->height0 != ppq->p->framebuffer.height) {
51 pp_free_fbos(ppq);
52 pp_init_fbos(ppq, in->width0, in->height0);
55 if (in == out && ppq->n_filters == 1) {
57 unsigned int w = ppq->p->framebuffer.width;
58 unsigned int h = ppq->p->framebuffer.height;
60 util_blit_pixels(ppq->p->blitctx, in, 0, 0, 0,
61 w, h, 0, ppq->tmps[0]
    [all...]
pp_colors.c 34 pp_nocolor(struct pp_queue_t *ppq, struct pipe_resource *in,
38 struct program *p = ppq->p;
50 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);
51 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]);
61 pp_nored_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
63 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, nored, false, "nored");
68 pp_nogreen_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
70 ppq->shaders[n][1] =
71 pp_tgsi_to_state(ppq->p->pipe, nogreen, false, "nogreen")
    [all...]
pp_mlaa.c 75 pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
79 struct program *p = ppq->p;
112 p->framebuffer.zsbuf = ppq->stencils;
118 pp_filter_setup_in(p, ppq->depth);
120 pp_filter_setup_out(p, ppq->inner_tmp[0]);
132 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
133 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
146 pp_filter_setup_out(p, ppq->inner_tmp[1]);
148 u_sampler_view_default_template(&v_tmp, ppq->inner_tmp[0],
149 ppq->inner_tmp[0]->format)
    [all...]
pp_program.c 41 pp_init_prog(struct pp_queue_t *ppq, struct pipe_screen *pscreen)
  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_celshade.c 34 pp_celshade_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
36 ppq->shaders[n][1] =
37 pp_tgsi_to_state(ppq->p->pipe, celshade, false, "celshade");
pp_init.c 46 struct pp_queue_t *ppq; local
59 ppq = CALLOC(1, sizeof(struct pp_queue_t));
61 ppq->shaders = CALLOC(curpos, sizeof(void *));
62 ppq->verts = CALLOC(curpos, sizeof(unsigned int));
64 if (!tmp_q || !ppq || !ppq->shaders || !ppq->verts)
67 ppq->p = pp_init_prog(ppq, pscreen);
68 if (!ppq->p
    [all...]
pp_run.c 42 pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
48 if (in->width0 != ppq->p->framebuffer.width ||
49 in->height0 != ppq->p->framebuffer.height) {
51 pp_free_fbos(ppq);
52 pp_init_fbos(ppq, in->width0, in->height0);
55 if (in == out && ppq->n_filters == 1) {
57 unsigned int w = ppq->p->framebuffer.width;
58 unsigned int h = ppq->p->framebuffer.height;
60 util_blit_pixels(ppq->p->blitctx, in, 0, 0, 0,
61 w, h, 0, ppq->tmps[0]
    [all...]
pp_colors.c 34 pp_nocolor(struct pp_queue_t *ppq, struct pipe_resource *in,
38 struct program *p = ppq->p;
50 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);
51 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]);
61 pp_nored_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
63 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, nored, false, "nored");
68 pp_nogreen_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
70 ppq->shaders[n][1] =
71 pp_tgsi_to_state(ppq->p->pipe, nogreen, false, "nogreen")
    [all...]
pp_mlaa.c 75 pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
79 struct program *p = ppq->p;
112 p->framebuffer.zsbuf = ppq->stencils;
118 pp_filter_setup_in(p, ppq->depth);
120 pp_filter_setup_out(p, ppq->inner_tmp[0]);
132 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
133 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
146 pp_filter_setup_out(p, ppq->inner_tmp[1]);
148 u_sampler_view_default_template(&v_tmp, ppq->inner_tmp[0],
149 ppq->inner_tmp[0]->format)
    [all...]
pp_program.c 41 pp_init_prog(struct pp_queue_t *ppq, struct pipe_screen *pscreen)
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/
asequencer.h 674 int ppq; /* time resolution, ticks/quarter */ member in struct:snd_seq_queue_tempo
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/sound/
asequencer.h 674 int ppq; /* time resolution, ticks/quarter */ member in struct:snd_seq_queue_tempo
    [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/alsa/
seq.h 475 void snd_seq_queue_tempo_set_ppq(snd_seq_queue_tempo_t *info, int ppq);
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/alsa/
seq.h 475 void snd_seq_queue_tempo_set_ppq(snd_seq_queue_tempo_t *info, int ppq);
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/alsa/
seq.h 475 void snd_seq_queue_tempo_set_ppq(snd_seq_queue_tempo_t *info, int ppq);

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