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    Searched refs:processAudioBuffer (Results 1 - 4 of 4) sorted by null

  /frameworks/av/include/media/
AudioRecord.h 425 nsecs_t processAudioBuffer(const sp<AudioRecordThread>& thread);
449 bool mRefreshRemaining; // processAudioBuffer() should refresh next 2
451 // These are private to processAudioBuffer(), and are not protected by a lock
AudioTrack.h 629 nsecs_t processAudioBuffer(const sp<AudioTrackThread>& thread);
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  /frameworks/av/media/libmedia/
AudioRecord.cpp 695 nsecs_t AudioRecord::processAudioBuffer(const sp<AudioRecordThread>& thread)
724 (void) restoreRecord_l("processAudioBuffer");
996 nsecs_t ns = mReceiver.processAudioBuffer(this);
1010 LOG_ALWAYS_FATAL_IF(ns < 0, "processAudioBuffer() returned %lld", ns);
AudioTrack.cpp 401 // force refresh of remaining frames by processAudioBuffer() as last
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