OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:programBinary
(Results
1 - 14
of
14
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/
Program.cpp
12
#include "libGLESv2/
ProgramBinary
.h"
247
mProgramBinary.set(new
ProgramBinary
(mRenderer));
293
ProgramBinary
* Program::getProgramBinary()
304
mProgramBinary.set(new
ProgramBinary
(mRenderer));
336
ProgramBinary
*
programBinary
= mProgramBinary.get();
337
if (
programBinary
)
339
return
programBinary
->getLength();
389
ProgramBinary
*
programBinary
= getProgramBinary()
[
all
...]
libGLESv2.cpp
19
#include "libGLESv2/
ProgramBinary
.h"
[
all
...]
Context.cpp
20
#include "libGLESv2/
ProgramBinary
.h"
1152
ProgramBinary
*Context::getCurrentProgramBinary()
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
VertexDeclarationCache.h
28
GLenum applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::
ProgramBinary
*
programBinary
, GLsizei instances, GLsizei *repeatDraw);
VertexDataManager.h
19
class
ProgramBinary
;
49
GLenum prepareVertexData(const gl::VertexAttribute attribs[], gl::
ProgramBinary
*
programBinary
, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);
InputLayoutCache.cpp
15
#include "libGLESv2/
ProgramBinary
.h"
74
gl::
ProgramBinary
*
programBinary
)
77
programBinary
->sortAttributesByLayout(attributes, sortedSemanticIndices);
106
programBinary
->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
134
ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(
programBinary
->getVertexExecutable());
InputLayoutCache.h
18
class
ProgramBinary
;
36
gl::
ProgramBinary
*
programBinary
);
Renderer.h
41
class
ProgramBinary
;
132
virtual void applyShaders(gl::
ProgramBinary
*
programBinary
) = 0;
133
virtual void applyUniforms(gl::
ProgramBinary
*
programBinary
, gl::UniformArray *uniformArray) = 0;
135
virtual GLenum applyVertexBuffer(gl::
ProgramBinary
*
programBinary
, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0;
VertexDeclarationCache.cpp
10
#include "libGLESv2/
ProgramBinary
.h"
46
GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::
ProgramBinary
*
programBinary
, GLsizei instances, GLsizei *repeatDraw)
142
element->UsageIndex =
programBinary
->getSemanticIndex(i);
Renderer11.h
72
virtual void applyShaders(gl::
ProgramBinary
*
programBinary
);
73
virtual void applyUniforms(gl::
ProgramBinary
*
programBinary
, gl::UniformArray *uniformArray);
74
virtual GLenum applyVertexBuffer(gl::
ProgramBinary
*
programBinary
, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances);
Renderer9.h
85
virtual void applyShaders(gl::
ProgramBinary
*
programBinary
);
86
virtual void applyUniforms(gl::
ProgramBinary
*
programBinary
, gl::UniformArray *uniformArray);
88
virtual GLenum applyVertexBuffer(gl::
ProgramBinary
*
programBinary
, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances);
VertexDataManager.cpp
15
#include "libGLESv2/
ProgramBinary
.h"
95
GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], gl::
ProgramBinary
*
programBinary
, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
104
translated[attributeIndex].active = (
programBinary
->getSemanticIndex(attributeIndex) != -1);
Renderer11.cpp
13
#include "libGLESv2/
ProgramBinary
.h"
[
all
...]
Renderer9.cpp
15
#include "libGLESv2/
ProgramBinary
.h"
[
all
...]
Completed in 65 milliseconds