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    Searched refs:programId (Results 1 - 13 of 13) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Program.cpp 17 Program::Program(GLuint programId) :
18 mProgramId(programId) {
PerspectiveProgram.cpp 21 PerspectiveProgram::PerspectiveProgram(GLuint programId) :
22 Program(programId) {
27 mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix");
28 mMVPMatrixHandle = glGetUniformLocation(programId, "u_MVPMatrix");
29 mLightPosHandle = glGetUniformLocation(programId, "u_LightPos");
Program.h 23 Program(GLuint programId);
PerspectiveProgram.h 26 PerspectiveProgram(GLuint programId);
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 32 GLuint programId = glCreateProgram();
33 glAttachShader(programId, vertexId);
34 glAttachShader(programId, fragmentId);
35 glBindAttribLocation(programId, position, "position");
36 glBindAttribLocation(programId, texCoords, "texCoords");
37 glLinkProgram(programId);
40 glGetProgramiv(programId, GL_LINK_STATUS, &status);
44 glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen);
47 glGetProgramInfoLog(programId, infoLen, 0, &log[0]);
50 glDetachShader(programId, vertexId)
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 579 GrGLuint programId = 0;
580 GL_CALL_RET(programId, CreateProgram());
581 if (!programId) {
585 if (!this->compileAndAttachShaders(programId)) {
586 GL_CALL(DeleteProgram(programId));
590 this->bindProgramLocations(programId);
592 fUniformManager.getUniformLocations(programId, fUniforms);
595 GL_CALL(LinkProgram(programId));
604 GL_CALL(GetProgramiv(programId, GR_GL_LINK_STATUS, &linked));
607 GL_CALL(GetProgramiv(programId, GR_GL_INFO_LOG_LENGTH, &infoLen))
    [all...]
GrGLShaderBuilder.h 251 virtual bool compileAndAttachShaders(GrGLuint programId) const;
252 virtual void bindProgramLocations(GrGLuint programId) const;
425 virtual bool compileAndAttachShaders(GrGLuint programId) const SK_OVERRIDE;
426 virtual void bindProgramLocations(GrGLuint programId) const SK_OVERRIDE;
  /external/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 579 GrGLuint programId = 0;
580 GL_CALL_RET(programId, CreateProgram());
581 if (!programId) {
585 if (!this->compileAndAttachShaders(programId)) {
586 GL_CALL(DeleteProgram(programId));
590 this->bindProgramLocations(programId);
592 fUniformManager.getUniformLocations(programId, fUniforms);
595 GL_CALL(LinkProgram(programId));
604 GL_CALL(GetProgramiv(programId, GR_GL_LINK_STATUS, &linked));
607 GL_CALL(GetProgramiv(programId, GR_GL_INFO_LOG_LENGTH, &infoLen))
    [all...]
GrGLShaderBuilder.h 251 virtual bool compileAndAttachShaders(GrGLuint programId) const;
252 virtual void bindProgramLocations(GrGLuint programId) const;
425 virtual bool compileAndAttachShaders(GrGLuint programId) const SK_OVERRIDE;
426 virtual void bindProgramLocations(GrGLuint programId) const SK_OVERRIDE;
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 48 GLuint programId = GLUtils::createProgram(&vertex, &fragment);
51 if (programId == 0) {
54 mMainProgram = new PerspectiveProgram(programId);
61 programId = GLUtils::createProgram(&vertex, &fragment);
64 if (programId == 0) {
67 mWaterProgram = new PerspectiveProgram(programId);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 53 GLuint programId = GLUtils::createProgram(&vertex, &fragment);
56 if (programId == 0) {
59 mMainProgram = new PerspectiveProgram(programId);
66 programId = GLUtils::createProgram(&vertex, &fragment);
69 if (programId == 0) {
72 mBlurProgram = new Program(programId);
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java     [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java     [all...]

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