/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_format.h | 63 GLenum format, GLenum type, GLboolean renderable);
|
st_format.c | [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/ |
LwjglContext.java | 58 protected AtomicBoolean renderable = new AtomicBoolean(false); field in class:LwjglContext 152 renderable.set(false); 167 if (renderable.get()){ 198 return renderable.get();
|
LwjglAbstractDisplay.java | 154 if (renderable.get()){ 175 if (renderable.get()){ 207 if (renderable.get()){
|
LwjglCanvas.java | 209 if (renderable.get()){
244 renderable.set(false);
263 // Set renderable to true, since canvas is now displayable.
264 renderable.set(true);
433 if (renderable.get()){
|
LwjglOffscreenBuffer.java | 85 renderable.set(true);
135 renderable.set(false);
|
LwjglDisplay.java | 139 renderable.set(true);
|
/external/mesa3d/src/mesa/state_tracker/ |
st_format.h | 63 GLenum format, GLenum type, GLboolean renderable);
|
st_format.c | [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
RenderSystem.java | 21 * Manages a double-buffered queue of renderable objects. The game thread submits drawable objects 141 RenderElement renderable = (RenderElement)element; local 143 final ObjectPool pool = renderable.mDrawable.getParentPool(); 145 pool.release(renderable.mDrawable); 148 renderable.reset();
|
/external/jmonkeyengine/engine/src/android/com/jme3/system/android/ |
OGLESContext.java | 77 protected final AtomicBoolean renderable = new AtomicBoolean(false); field in class:OGLESContext 262 renderable.set(true); 269 if (renderable.get()) { 284 renderable.set(false); 384 if (renderable.get()) { 424 return renderable.get(); 455 while (renderable.get() != createdVal) {
|
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Renderer.h | 161 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0; 162 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0;
|
Renderer11.h | 100 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable); 101 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
|
Renderer9.h | 115 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable); 116 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
|
Renderer11.cpp | [all...] |
Renderer9.cpp | [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
SimpleAppRS.java | 102 Renderable quad = mScene.appendNewRenderable(); 120 Renderable quad = mScene.appendNewRenderable(); 158 Renderable sphere = mScene.appendNewRenderable(); 166 // Tell the renderable which texture to use when we draw 173 Renderable cube = mScene.appendNewRenderable(); 203 for (RenderableBase renderable : allRender) { 204 mainPass.appendRenderable((Renderable)renderable);
|
/sdk/emulator/opengl/host/libs/Translator/EGL/ |
EglMacApi.cpp | 59 EGLBoolean renderable = EGL_FALSE; local 77 return new EglConfig(red,green,blue,alpha,caveat,(EGLint)index,depth,level,pMaxWidth,pMaxHeight,pMaxPixels,renderable,renderableType,
|
EglX11Api.cpp | 92 int configId,level,renderable; local 124 IS_SUCCESS(glXGetFBConfigAttrib(dpy,*frmt,GLX_X_RENDERABLE,&renderable)); 159 pMaxPixels,renderable,renderableType,visualId,visualType,samples,stencil,
|
EglWindowsApi.cpp | 378 EGLBoolean renderable = EGL_FALSE; local 401 return new EglConfig(red,green,blue,alpha,caveat,(EGLint)index,depth,level,pMaxWidth,pMaxHeight,pMaxPixels,renderable,renderableType,
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
Framebuffer.cpp | 363 bool filtering, renderable; 365 if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || 366 (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
|
Texture.cpp | 602 bool filtering, renderable; local 604 if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || 605 (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) 1049 bool filtering, renderable; local 1051 if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || 1052 (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) [all...] |
/frameworks/base/libs/hwui/ |
DisplayList.h | 123 void setRenderable(bool renderable) { 124 mIsRenderable = renderable;
|
/external/proguard/src/proguard/gui/splash/ |
OverrideGraphics2D.java | 28 import java.awt.image.renderable.RenderableImage;
|