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    Searched refs:renderable (Results 1 - 24 of 24) sorted by null

  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_format.h 63 GLenum format, GLenum type, GLboolean renderable);
st_format.c     [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
LwjglContext.java 58 protected AtomicBoolean renderable = new AtomicBoolean(false); field in class:LwjglContext
152 renderable.set(false);
167 if (renderable.get()){
198 return renderable.get();
LwjglAbstractDisplay.java 154 if (renderable.get()){
175 if (renderable.get()){
207 if (renderable.get()){
LwjglCanvas.java 209 if (renderable.get()){
244 renderable.set(false);
263 // Set renderable to true, since canvas is now displayable.
264 renderable.set(true);
433 if (renderable.get()){
LwjglOffscreenBuffer.java 85 renderable.set(true);
135 renderable.set(false);
LwjglDisplay.java 139 renderable.set(true);
  /external/mesa3d/src/mesa/state_tracker/
st_format.h 63 GLenum format, GLenum type, GLboolean renderable);
st_format.c     [all...]
  /external/replicaisland/src/com/replica/replicaisland/
RenderSystem.java 21 * Manages a double-buffered queue of renderable objects. The game thread submits drawable objects
141 RenderElement renderable = (RenderElement)element; local
143 final ObjectPool pool = renderable.mDrawable.getParentPool();
145 pool.release(renderable.mDrawable);
148 renderable.reset();
  /external/jmonkeyengine/engine/src/android/com/jme3/system/android/
OGLESContext.java 77 protected final AtomicBoolean renderable = new AtomicBoolean(false); field in class:OGLESContext
262 renderable.set(true);
269 if (renderable.get()) {
284 renderable.set(false);
384 if (renderable.get()) {
424 return renderable.get();
455 while (renderable.get() != createdVal) {
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h 161 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0;
162 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0;
Renderer11.h 100 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable);
101 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
Renderer9.h 115 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable);
116 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
Renderer11.cpp     [all...]
Renderer9.cpp     [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
SimpleAppRS.java 102 Renderable quad = mScene.appendNewRenderable();
120 Renderable quad = mScene.appendNewRenderable();
158 Renderable sphere = mScene.appendNewRenderable();
166 // Tell the renderable which texture to use when we draw
173 Renderable cube = mScene.appendNewRenderable();
203 for (RenderableBase renderable : allRender) {
204 mainPass.appendRenderable((Renderable)renderable);
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglMacApi.cpp 59 EGLBoolean renderable = EGL_FALSE; local
77 return new EglConfig(red,green,blue,alpha,caveat,(EGLint)index,depth,level,pMaxWidth,pMaxHeight,pMaxPixels,renderable,renderableType,
EglX11Api.cpp 92 int configId,level,renderable; local
124 IS_SUCCESS(glXGetFBConfigAttrib(dpy,*frmt,GLX_X_RENDERABLE,&renderable));
159 pMaxPixels,renderable,renderableType,visualId,visualType,samples,stencil,
EglWindowsApi.cpp 378 EGLBoolean renderable = EGL_FALSE; local
401 return new EglConfig(red,green,blue,alpha,caveat,(EGLint)index,depth,level,pMaxWidth,pMaxHeight,pMaxPixels,renderable,renderableType,
  /external/chromium_org/third_party/angle/src/libGLESv2/
Framebuffer.cpp 363 bool filtering, renderable;
365 if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
366 (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
Texture.cpp 602 bool filtering, renderable; local
604 if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
605 (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
1049 bool filtering, renderable; local
1051 if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
1052 (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
    [all...]
  /frameworks/base/libs/hwui/
DisplayList.h 123 void setRenderable(bool renderable) {
124 mIsRenderable = renderable;
  /external/proguard/src/proguard/gui/splash/
OverrideGraphics2D.java 28 import java.awt.image.renderable.RenderableImage;

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