com_jme3_bullet_PhysicsSpace.cpp | 400 (JNIEnv * env, jobject object, jobject to, jobject from, jlong spaceId, jobject resultlist) { 413 jobject resultlist; member in struct:AllRayResultCallback 429 jmeBulletUtil::addResult(env, resultlist, m_hitNormalWorld, m_hitPointWorld, rayResult.m_hitFraction, rayResult.m_collisionObject); 443 resultCallback.resultlist = resultlist;
|