/external/chromium_org/cc/output/ |
shader.cc | 636 "s_texture", 661 "s_texture", 687 "s_texture", 705 uniform SamplerType s_texture; local 708 vec4 texColor = TextureLookup(s_texture, v_texCoord); 719 uniform SamplerType s_texture; local 724 vec4 texColor = TextureLookup(s_texture, v_texCoord); 741 uniform SamplerType s_texture; local 743 vec4 texColor = TextureLookup(s_texture, v_texCoord); 755 uniform SamplerType s_texture; local 799 uniform SamplerType s_texture; local 815 uniform SamplerType s_texture; local 830 uniform SamplerType s_texture; local 843 uniform SamplerType s_texture; local 855 uniform SamplerType s_texture; local 870 uniform SamplerType s_texture; local 1029 uniform SamplerType s_texture; local 1274 uniform SamplerType s_texture; local [all...] |
/external/chromium_org/gpu/tools/compositor_model_bench/ |
shaders.cc | 196 uniform sampler2D s_texture; local 199 vec4 texColor = texture2D(s_texture, 213 uniform sampler2D s_texture; local 216 vec4 texColor = texture2D(s_texture, v_texCoord); 296 int sTexLoc = glGetUniformLocationARB(program, "s_texture"); 432 int texLoc = glGetUniformLocationARB(prog, "s_texture");
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/external/chromium_org/third_party/mesa/src/src/mesa/ |
sources.mak | 155 $(SRCDIR)swrast/s_texture.c \
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/external/mesa3d/src/mesa/ |
sources.mak | 155 $(SRCDIR)swrast/s_texture.c \
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