/cts/suite/cts/deviceTests/opengl/assets/fragment/ |
basic | 15 uniform sampler2D u_Texture;
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perspective | 16 uniform sampler2D u_Texture;
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water | 16 uniform sampler2D u_Texture1; 17 uniform sampler2D u_Texture2;
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blur | 15 uniform sampler2D u_Texture;
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
ARB_shader_texture_lod.frag | 8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
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ARB_shader_texture_lod.glsl | 9 vec4 texture2DGradARB (sampler2D sampler, 11 vec4 texture2DProjGradARB (sampler2D sampler, 13 vec4 texture2DProjGradARB (sampler2D sampler,
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/external/mesa3d/src/glsl/builtins/profiles/ |
ARB_shader_texture_lod.frag | 8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
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ARB_shader_texture_lod.glsl | 9 vec4 texture2DGradARB (sampler2D sampler, 11 vec4 texture2DProjGradARB (sampler2D sampler, 13 vec4 texture2DProjGradARB (sampler2D sampler,
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.frag | 8 uniform sampler2D m_water_normalmap; 9 uniform sampler2D m_water_reflection; 10 uniform sampler2D m_water_refraction; 11 uniform sampler2D m_water_dudvmap; 12 uniform sampler2D m_water_depthmap;
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_copy_texture_chromium.cc | 66 uniform sampler2D u_texSampler; 73 uniform sampler2D u_texSampler; 80 uniform sampler2D u_texSampler; 88 uniform sampler2D u_texSampler; 97 uniform sampler2D u_texSampler; 105 uniform sampler2D u_texSampler;
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
shaders.cc | 175 uniform sampler2D y_texture; 176 uniform sampler2D u_texture; 177 uniform sampler2D v_texture; 196 uniform sampler2D s_texture; 213 uniform sampler2D s_texture;
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/external/chromium_org/third_party/angle/src/compiler/ |
Initialize.cpp | 324 TType *sampler2D = new TType(EbtSampler2D, EbpUndefined, EvqGlobal, 1); 330 symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2); 331 symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3); 332 symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4); 355 symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2, float1); 356 symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3, float1); 357 symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4, float1); 381 symbolTable.insertBuiltIn(float4, "texture2DLod", sampler2D, float2, float1); 382 symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float3, float1); 383 symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float4, float1) [all...] |
/external/chromium_org/third_party/mesa/src/docs/ |
MESA_shader_debug.spec | 182 void printMESA(const sampler2D value)
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/external/mesa3d/docs/ |
MESA_shader_debug.spec | 182 void printMESA(const sampler2D value)
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/external/chromium_org/gpu/command_buffer/tests/ |
compressed_texture_test.cc | 172 uniform sampler2D u_texture;
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gl_depth_texture_unittest.cc | 80 uniform sampler2D u_texture;
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/ |
CustomFilterValidatedProgram.cpp | 266 uniform sampler2D css_u_texture;
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/external/chromium_org/content/common/gpu/media/ |
rendering_helper.cc | 337 "uniform sampler2D tex;\n" 351 uniform sampler2D tex;
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/external/chromium_org/third_party/WebKit/Source/devtools/front_end/cm/ |
clike.js | 310 "sampler1D sampler2D sampler3D samplerCube " +
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/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/ |
glsl_parser.cc | 197 SAMPLER2D = 306, 398 #define SAMPLER2D 306 [all...] |