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    Searched refs:screen_pos (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/cc/output/
shader.cc 411 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); local
412 edge_dist[0] = vec4(dot(edge[0], screen_pos),
413 dot(edge[1], screen_pos),
414 dot(edge[2], screen_pos),
415 dot(edge[3], screen_pos)) * gl_Position.w;
416 edge_dist[1] = vec4(dot(edge[4], screen_pos),
417 dot(edge[5], screen_pos),
418 dot(edge[6], screen_pos),
419 dot(edge[7], screen_pos)) * gl_Position.w;
472 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0) local
576 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); local
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