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  /external/replicaisland/src/com/replica/replicaisland/
Interpolator.java 60 public float interpolate(float secondsDelta) {
69 scaledAcceleration = scaleAcceleration(directionalAcceleration, secondsDelta);
72 float positionOffset = (oldVelocity * secondsDelta) + scaledAcceleration;
75 float newVelocity = oldVelocity + (directionalAcceleration * secondsDelta);
119 private float scaleAcceleration(float acceleration, float secondsDelta) {
120 float timeSquared = (secondsDelta * secondsDelta);
GameThread.java 60 float secondsDelta = (time - mLastTime) * 0.001f;
61 if (secondsDelta > 0.1f) {
62 secondsDelta = 0.1f;
66 mGameRoot.update(secondsDelta, null);

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