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Searched
refs:setBufferCount
(Results
1 - 9
of
9
) sorted by null
/frameworks/native/libs/gui/tests/
BufferQueue_test.cpp
68
mBQ->
setBufferCount
(4);
/frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.h
98
virtual status_t
setBufferCount
(int bufferCount);
VirtualDisplaySurface.cpp
260
status_t VirtualDisplaySurface::
setBufferCount
(int bufferCount) {
261
return mSource[SOURCE_SINK]->
setBufferCount
(bufferCount);
/frameworks/native/include/gui/
BufferQueue.h
99
//
setBufferCount
updates the number of available buffer slots. If this
114
virtual status_t
setBufferCount
(int bufferCount);
275
// buffer count using
setBufferCount
, the default buffer count will only
492
// calling
setBufferCount
. The default is zero, which means the producer
IGraphicBufferProducer.h
68
//
setBufferCount
sets the number of buffer slots available. Calling this
71
virtual status_t
setBufferCount
(int bufferCount) = 0;
Surface.h
137
virtual int
setBufferCount
(int bufferCount);
/frameworks/native/libs/gui/
IGraphicBufferProducer.cpp
69
virtual status_t
setBufferCount
(int bufferCount)
193
int result =
setBufferCount
(bufferCount);
Surface.cpp
433
return
setBufferCount
(bufferCount);
558
int Surface::
setBufferCount
(int bufferCount)
561
ALOGV("Surface::
setBufferCount
");
564
status_t err = mGraphicBufferProducer->
setBufferCount
(bufferCount);
565
ALOGE_IF(err, "IGraphicBufferProducer::
setBufferCount
(%d) returned %s",
BufferQueue.cpp
139
status_t BufferQueue::
setBufferCount
(int bufferCount) {
140
ST_LOGV("
setBufferCount
: count=%d", bufferCount);
147
ST_LOGE("
setBufferCount
: BufferQueue has been abandoned!");
151
ST_LOGE("
setBufferCount
: bufferCount too large (max %d)",
159
ST_LOGE("
setBufferCount
: client owns some buffers");
173
ST_LOGE("
setBufferCount
: requested buffer count (%d) is less than "
341
//
setBufferCount
so we know whether to perform the min undequeued
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Completed in 134 milliseconds