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Searched
refs:setTex2DBind
(Results
1 - 3
of
3
) sorted by null
/sdk/emulator/opengl/tests/ut_renderer/
RendererContext.cpp
49
void RendererContext::
setTex2DBind
(GLuint texture)
RendererContext.h
48
void
setTex2DBind
(GLuint texture);
RenderingThread.cpp
106
if (target == GL_TEXTURE_2D) m_tls->m_currentContext->
setTex2DBind
(texture);
Completed in 83 milliseconds