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    Searched refs:setTex2DBind (Results 1 - 3 of 3) sorted by null

  /sdk/emulator/opengl/tests/ut_renderer/
RendererContext.cpp 49 void RendererContext::setTex2DBind(GLuint texture)
RendererContext.h 48 void setTex2DBind(GLuint texture);
RenderingThread.cpp 106 if (target == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DBind(texture);

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