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Searched
refs:set_glFramebufferTexture2DMultisampleIMG
(Results
1 - 8
of
8
) sorted by null
/device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_client_context.cpp
188
ptr = getProc("glFramebufferTexture2DMultisampleIMG", userData);
set_glFramebufferTexture2DMultisampleIMG
((glFramebufferTexture2DMultisampleIMG_client_proc_t)ptr);
gl2_client_context.h
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gl2_enc.cpp
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/device/generic/goldfish/opengl/system/GLESv1_enc/
gl_client_context.cpp
280
ptr = getProc("glFramebufferTexture2DMultisampleIMG", userData);
set_glFramebufferTexture2DMultisampleIMG
((glFramebufferTexture2DMultisampleIMG_client_proc_t)ptr);
gl_client_context.h
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gl_enc.cpp
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/device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles_dispatch.cpp
270
ptr = dlsym(gles_android,"glFramebufferTexture2DMultisampleIMG"); disp->
set_glFramebufferTexture2DMultisampleIMG
((glFramebufferTexture2DMultisampleIMG_t)ptr);
gles_dispatch.h
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